[BOOK][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

Dimensions of personalisation in technology‐enhanced learning: A framework and implications for design

E FitzGerald, N Kucirkova, A Jones… - British Journal of …, 2018 - Wiley Online Library
Personalisation of learning is a recurring trend in our society, referred to in government
speeches, popular media, conference and research papers and technological innovations …

Do games attract or sustain engagement in citizen science? A study of volunteer motivations

I Iacovides, C Jennett, C Cornish-Trestrail… - CHI'13 extended …, 2013 - dl.acm.org
Increasingly, games are being incorporated into online citizen science (CS) projects as a
way of crowdsourcing data; yet the influence of gamification on volunteer motivations and …

[PDF][PDF] Digital game-based learning for remedial mathematics students: A new teaching and learning approach in Malaysia

SYS Hussain, WH Tan, MZ Idris - International Journal of Multimedia …, 2014 - academia.edu
This paper presents a game-based learning study in Malaysia in which a game has been
designed for remedial Mathematics students at primary school level. Mathematics is a core …

Building a structural model of motivational regulation and learning engagement for undergraduate and graduate students in higher education

H Yun, S Park - Studies in Higher Education, 2020 - Taylor & Francis
Student motivation is widely recognized as a positive influence on engagement and learning
in higher education. This study tested the structural relationships between motivational …

Deconstructing engagement: Rethinking involvement in learning

N Whitton, A Moseley - Simulation & Gaming, 2014 - journals.sagepub.com
Background. The discourse of learner engagement has become prevalent in formal
education research and practice in recent years. However, the term has multiple meanings …

The Impact of Englishgame-Based Mobile Application on Students' Reading Achievement and Learning Motivation.

N Sofiana, H Mubarok - International Journal of Instruction, 2020 - ERIC
This study is aimed at finding the impact of Englishgame-based Mobile Application (EBMA)
on reading achievement and learning motivation of the students. It is an experimental …

Intrinsic motivation in game-based learning environments

T Fulya Eyupoglu, JL Nietfeld - Game-based assessment revisited, 2019 - Springer
Game-based learning environments (GBLEs) are appealing because of their potential as
motivational learning tools, and to date, many different motivational constructs have been …

[BOOK][B] Game science in hybrid learning spaces

S Arnab - 2020 - taylorfrancis.com
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of
game-based approaches and interventions in response to the blurring of boundaries …

Engaging with the smart city through urban data games

A Wolff, AM Valdez, M Barker, S Potter, D Gooch… - Playable Cities: The City …, 2017 - Springer
This chapter will explore how gamification can be used to motivate citizens to engage with
data about their city. Through two case studies, we aim to show how prompting hands-on …