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Reaching conceptual stability by re-articulating empirical and theoretical work on affordances
Theoretical developments on affordances have proliferated, resulting in a lack of conceptual
stability and a potential compromise in scientific validity. However, affordances should not …
stability and a potential compromise in scientific validity. However, affordances should not …
How virtual hand representations affect the perceptions of dynamic affordances in virtual reality
User representations are critical to the virtual experience, and involve both the input device
used to support interactions as well as how the user is virtually represented in the scene …
used to support interactions as well as how the user is virtually represented in the scene …
How immersion and self-avatars in VR affect learning programming and computational thinking in middle school education
We present an empirical evaluation of immersion and self-avatars as compared to desktop
viewing in Virtual Reality (VR) for learning computer programming and computational …
viewing in Virtual Reality (VR) for learning computer programming and computational …
The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality
To enhance interactions in VR, many techniques introduce offsets between the virtual and
real-world position of users' hands. Nevertheless, such hand redirection (HR) techniques …
real-world position of users' hands. Nevertheless, such hand redirection (HR) techniques …
The distinction between first-person perspective and third-person perspective in virtual bodily self-consciousness
WK Liou, WH Lin, YT Lee, S Chen, C Liang - Virtual Reality, 2024 - Springer
The distinction between the first-person perspective (1PP) and the third-person perspective
(3PP) has been widely regarded as fundamental and rigid, and many researchers hold that …
(3PP) has been widely regarded as fundamental and rigid, and many researchers hold that …
Can i squeeze through? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived lateral passability in vr
With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are
building increasingly complex experiences that allow users to express themselves more …
building increasingly complex experiences that allow users to express themselves more …
Comparing the effects of visual realism on size perception in vr versus real world viewing through physical and verbal judgments
Virtual Reality (VR) is well-known for its use in interdisciplinary applications and research.
The visual representation of these applications could vary depending in their purpose and …
The visual representation of these applications could vary depending in their purpose and …
Objects may be farther than they appear: depth compression diminishes over time with repeated calibration in virtual reality
Prior research in depth perception and perceptuo-motor calibration have primarily focused
on participants completing experiments in single sessions and therefore do not empirically …
on participants completing experiments in single sessions and therefore do not empirically …
Empirically evaluating the effects of perceptual information channels on the size perception of tangibles in near-field virtual reality
Immersive Virtual Environments (IVEs) incorporating tangibles are becoming more
accessible. The success of applications combining 3D printed tangibles and VR often …
accessible. The success of applications combining 3D printed tangibles and VR often …
Experience matters: Longitudinal changes in sensitivity to rotational gains in virtual reality
A Robb, K Kohm, J Porter - ACM Transactions on Applied Perception, 2022 - dl.acm.org
Redirected walking techniques use rotational gains to guide users away from physical
obstacles as they walk in a virtual world, effectively creating the illusion of a larger virtual …
obstacles as they walk in a virtual world, effectively creating the illusion of a larger virtual …