Performance-led research in the wild
We explore the approach of performance-led research in the wild in which artists drive the
creation of novel performances with the support of HCI researchers that are then deployed …
creation of novel performances with the support of HCI researchers that are then deployed …
Using tangible smart replicas as controls for an interactive museum exhibition
This paper presents the design, creation and use of tangible smart replicas in a large-scale
museum exhibition. We describe the design rationale for the replicas, the process used in …
museum exhibition. We describe the design rationale for the replicas, the process used in …
[BOOK][B] Spaces of interaction, places for experience
D Benyon - 2022 - books.google.com
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction
(HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing …
(HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing …
Using metrics of curation to evaluate information-based ideation
Evaluating creativity support environments is challenging. Some approaches address
people's experiences of creativity. The present method measures creativity, across …
people's experiences of creativity. The present method measures creativity, across …
Presence in blended spaces
D Benyon - Interacting with computers, 2012 - ieeexplore.ieee.org
Mixed reality technologies have been around for over 10 years but it is only with the
proliferation of smart phones and tablet (computers) that mixed and augmented reality …
proliferation of smart phones and tablet (computers) that mixed and augmented reality …
See me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden
We apply the HCI concept of trajectories to the design of a sculpture trail. We crafted a
trajectory through each sculpture, combining textual and audio instructions to drive directed …
trajectory through each sculpture, combining textual and audio instructions to drive directed …
[BOOK][B] Weaving fire into form: Aspirations for tangible and embodied interaction
This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and
Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of …
Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of …
VRtefacts: Performative substitutional reality with museum objects
We explore how a combination of manipulations and transitions can extend Substitutional
Reality to create a highly personal Virtual Reality experience. Our design aimed to meet two …
Reality to create a highly personal Virtual Reality experience. Our design aimed to meet two …
A survey of the trajectories conceptual framework: Investigating theory use in HCI
We present a case study of how Human-Computer Interaction (HCI) theory is reused within
the field. We analyze the HCI literature in order to reveal the impact of one particular theory …
the field. We analyze the HCI literature in order to reveal the impact of one particular theory …
Spatial transition management for improving outdoor cinematic augmented reality experience of the TV show
There have been attempts to provide new cinematic experiences by connecting TV or movie
content to suitable locations through augmented reality (AR). However, few studies have …
content to suitable locations through augmented reality (AR). However, few studies have …