Performance-led research in the wild

S Benford, C Greenhalgh, A Crabtree… - ACM Transactions on …, 2013 - dl.acm.org
We explore the approach of performance-led research in the wild in which artists drive the
creation of novel performances with the support of HCI researchers that are then deployed …

Using tangible smart replicas as controls for an interactive museum exhibition

MT Marshall, N Dulake, L Ciolfi, D Duranti… - Proceedings of the TEI' …, 2016 - dl.acm.org
This paper presents the design, creation and use of tangible smart replicas in a large-scale
museum exhibition. We describe the design rationale for the replicas, the process used in …

[BOOK][B] Spaces of interaction, places for experience

D Benyon - 2022 - books.google.com
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction
(HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing …

Using metrics of curation to evaluate information-based ideation

A Kerne, AM Webb, SM Smith, R Linder… - ACM Transactions on …, 2014 - dl.acm.org
Evaluating creativity support environments is challenging. Some approaches address
people's experiences of creativity. The present method measures creativity, across …

Presence in blended spaces

D Benyon - Interacting with computers, 2012 - ieeexplore.ieee.org
Mixed reality technologies have been around for over 10 years but it is only with the
proliferation of smart phones and tablet (computers) that mixed and augmented reality …

See me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden

L Fosh, S Benford, S Reeves, B Koleva… - Proceedings of the …, 2013 - dl.acm.org
We apply the HCI concept of trajectories to the design of a sculpture trail. We crafted a
trajectory through each sculpture, combining textual and audio instructions to drive directed …

[BOOK][B] Weaving fire into form: Aspirations for tangible and embodied interaction

B Ullmer, O Shaer, A Mazalek, C Hummels - 2022 - books.google.com
This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and
Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of …

VRtefacts: Performative substitutional reality with museum objects

J Spence, DP Darzentas, Y Huang… - Proceedings of the …, 2020 - dl.acm.org
We explore how a combination of manipulations and transitions can extend Substitutional
Reality to create a highly personal Virtual Reality experience. Our design aimed to meet two …

A survey of the trajectories conceptual framework: Investigating theory use in HCI

R Velt, S Benford, S Reeves - Proceedings of the 2017 CHI conference …, 2017 - dl.acm.org
We present a case study of how Human-Computer Interaction (HCI) theory is reused within
the field. We analyze the HCI literature in order to reveal the impact of one particular theory …

Spatial transition management for improving outdoor cinematic augmented reality experience of the TV show

H Park, M Shakeri, I Jeon, J Kim, A Sadeghi-Niaraki… - Virtual Reality, 2022 - Springer
There have been attempts to provide new cinematic experiences by connecting TV or movie
content to suitable locations through augmented reality (AR). However, few studies have …