[책][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Fast computation of database operations using graphics processors

NK Govindaraju, B Lloyd, W Wang, M Lin… - ACM SIGGRAPH 2005 …, 2005 - dl.acm.org
We present new algorithms for performing fast computation of several common database
operations on commodity graphics processors. Specifically, we consider operations such as …

[PDF][PDF] Light space perspective shadow maps

M Wimmer, D Scherzer, W Purgathofer - Rendering Techniques, 2004 - cg.tuwien.ac.at
In this paper, we present a new shadow map** technique that improves upon the quality
of perspective and uniform shadow maps. Our technique uses a perspective transform …

[책][B] Real-time shadows

E Eisemann, M Schwarz, U Assarsson, M Wimmer - 2011 - books.google.com
Important elements of games, movies, and other computer-generated content, shadows are
crucial for enhancing realism and providing important visual cues. In recent years, there …

Parallel-split shadow maps for large-scale virtual environments

F Zhang, H Sun, L Xu, LK Lun - … on Virtual reality continuum and its …, 2006 - dl.acm.org
Shadowing effects dramatically enhance the realism of virtual environments by providing
useful visual cues. Shadow map** is an efficient algorithm for real-time shadow rendering …

An interactive out-of-core rendering framework for visualizing massively complex models

I Wald, A Dietrich, P Slusallek - ACM SIGGRAPH 2005 Courses, 2005 - dl.acm.org
With the tremendous advances in both hardware capabilities and rendering algorithms,
rendering performance is steadily increasing. Even consumer graphics hardware can render …

CasCADe: A novel 4D visualization system for virtual construction planning

P Ivson, D Nascimento, W Celes… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
Building Information Modeling (BIM) provides an integrated 3D environment to manage
large-scale engineering projects. The Architecture, Engineering and Construction (AEC) …

Quick-VDR: Out-of-core view-dependent rendering of gigantic models

SE Yoon, B Salomon, R Gayle… - IEEE Transactions on …, 2005 - ieeexplore.ieee.org
We present a novel approach for interactive view-dependent rendering of massive models.
Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core …

[PDF][PDF] An Efficient Hybrid Shadow Rendering Algorithm.

E Chan, F Durand - Rendering Techniques, 2004 - diglib.eg.org
We present a hybrid algorithm for rendering hard shadows accurately and efficiently. Our
method combines the strengths of shadow maps and shadow volumes. We first use a …

Logarithmic perspective shadow maps

DB Lloyd, NK Govindaraju, C Quammen… - ACM Transactions on …, 2008 - dl.acm.org
We present a novel shadow map parameterization to reduce perspective aliasing artifacts
for both point and directional light sources. We derive the aliasing error equations for both …