The state of the art in interactive global illumination
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …
beauty. Since the very beginning of computer graphics, adequate modelling of these …
[KNIHA][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
Scalable realistic rendering with many‐light methods
Recent years have seen increasing attention and significant progress in many‐light
rendering, a class of methods for efficient computation of global illumination. The many‐light …
rendering, a class of methods for efficient computation of global illumination. The many‐light …
Cache-efficient processor and method of rendering indirect illumination using interleaving and sub-image blur
H Gruen, L Bavoil - US Patent 9,129,443, 2015 - Google Patents
Acache-efficient processor and method for rendering indirect illumination using interleaving
and Sub-image blur. One embodiment of the processor is configured to render an indi rect …
and Sub-image blur. One embodiment of the processor is configured to render an indi rect …
[KNIHA][B] Interactive global illumination
Interactive graphics has been limited to simple direct illumination that commonly results in
an artificial appearance. A more realistic appearance by simulating global illumination …
an artificial appearance. A more realistic appearance by simulating global illumination …
[KNIHA][B] Real-time shadows
Important elements of games, movies, and other computer-generated content, shadows are
crucial for enhancing realism and providing important visual cues. In recent years, there …
crucial for enhancing realism and providing important visual cues. In recent years, there …
[PDF][PDF] Incremental Instant Radiosity for Real-Time Indirect Illumination.
We present a method for rendering single-bounce indirect illumination in real time on
currently available graphics hardware. The method is based on the instant radiosity …
currently available graphics hardware. The method is based on the instant radiosity …
[PDF][PDF] Interactive rendering of atmospheric scattering effects using graphics hardware
To create realistic images using computer graphics, an important element to consider is
atmospheric scattering, that is, the phenomenon by which light is scattered by small particles …
atmospheric scattering, that is, the phenomenon by which light is scattered by small particles …
Packet-based whitted and distribution ray tracing
S Boulos, D Edwards, JD Lacewell, J Kniss… - … of Graphics Interface …, 2007 - dl.acm.org
Much progress has been made toward interactive ray tracing, but most research has focused
specifically on ray casting. A common approach is to use" packets" of rays to amortize cost …
specifically on ray casting. A common approach is to use" packets" of rays to amortize cost …
[PDF][PDF] Advanced CPU Raycasting
H Scharsach - 2005 - Citeseer
Modern GPUs offer a degree of programmability that opens up a wide field of applications
far beyond processing millions of triangles at ever increasing speed. Raycasting is one of …
far beyond processing millions of triangles at ever increasing speed. Raycasting is one of …