Exploring the potential of digital game-based vocabulary learning: A systematic review

G Vnucko, B Klimova - Systems, 2023 - mdpi.com
Constant technological development creates the need for continual optimization of the
educational process to achieve educational objectives with the highest possible efficiency …

Efficacy of computer games on language learning.

B Klimova, J Kacet - Turkish Online Journal of Educational Technology …, 2017 - ERIC
Information and communication technologies (ICT) have become an inseparable part of
people's lives. For children the use of ICT is as natural as breathing and therefore they find …

Impacts of a mind map**-based contextual gaming approach on EFL students' writing performance, learning perceptions and generative uses in an English course

QK Fu, CJ Lin, GJ Hwang, L Zhang - Computers & Education, 2019 - Elsevier
To situate students in authentic English learning and practicing contexts so as to facilitate
their writing performance, in this study, a mind map**-based contextual gaming approach …

[HTML][HTML] Digital game-based language learning for vocabulary development

M Chowdhury, LQ Dixon, LJ Kuo, JP Donaldson… - … and Education Open, 2024 - Elsevier
Current literature suggests that one of the impressive benefits of digital game-based
language learning is its potential to create engaging vocabulary learning experiences …

Differences in serious game-aided and traditional English vocabulary acquisition

Y Zhonggen - Computers & Education, 2018 - Elsevier
A number of studies have been devoted to the effectiveness of serious gaming in English
vocabulary learning, which has reported different results. Some studies support serious …

Digital games, literacy and language learning in L1 and L2: A comparative review

T Hanghøj, K Kabel, SH Jensen - L1-Educational Studies in Language …, 2022 - pure.au.dk
In this comparative systematic review, we analyse how the use of digital games inside and
outside school settings might support primary and secondary students' literacy and …

Visualizing research trends in english language teaching (ELT) from 2013 to 2022: A bibliometric analysis

PM Ibna Seraj, B Klimova, R Khan - Sage Open, 2024 - journals.sagepub.com
The body of literature on English Language Teaching (ELT) research is increasing, but there
is a paucity of bibliometric studies in this field. Thus, this bibliometric study visualizes a …

Investigating the impact of integrating vocabulary exercises into an adventure video game on second vocabulary learning

HJH Chen, HL Hsu, ZH Chen… - Journal of Educational …, 2021 - journals.sagepub.com
Many studies have found that computer video games can offer a facilitative vocabulary
learning environment. Among different types of computer games, adventure games have …

Map** the research trends of digital game-based language learning (DGBLL): a scientometrics review

K Li, M Peterson, Q Wang, H Wang - Computer Assisted Language …, 2023 - Taylor & Francis
The research on digital game-based language learning (DGBLL) keeps growing, but a
comprehensive account of its development in the recent two decades is still lacking …

Effects of Educational Video Games on English Vocabulary Learning and Retention.

E Gunel, E Top - International Journal of Technology in Education, 2022 - ERIC
This study aims to integrate video games into classrooms not as a replacement for regular
lessons but as supplementary materials under the teacher's supervision. To this extent, the …