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Exploring the potential of digital game-based vocabulary learning: A systematic review
G Vnucko, B Klimova - Systems, 2023 - mdpi.com
Constant technological development creates the need for continual optimization of the
educational process to achieve educational objectives with the highest possible efficiency …
educational process to achieve educational objectives with the highest possible efficiency …
Efficacy of computer games on language learning.
B Klimova, J Kacet - Turkish Online Journal of Educational Technology …, 2017 - ERIC
Information and communication technologies (ICT) have become an inseparable part of
people's lives. For children the use of ICT is as natural as breathing and therefore they find …
people's lives. For children the use of ICT is as natural as breathing and therefore they find …
Impacts of a mind map**-based contextual gaming approach on EFL students' writing performance, learning perceptions and generative uses in an English course
To situate students in authentic English learning and practicing contexts so as to facilitate
their writing performance, in this study, a mind map**-based contextual gaming approach …
their writing performance, in this study, a mind map**-based contextual gaming approach …
[HTML][HTML] Digital game-based language learning for vocabulary development
Current literature suggests that one of the impressive benefits of digital game-based
language learning is its potential to create engaging vocabulary learning experiences …
language learning is its potential to create engaging vocabulary learning experiences …
Differences in serious game-aided and traditional English vocabulary acquisition
Y Zhonggen - Computers & Education, 2018 - Elsevier
A number of studies have been devoted to the effectiveness of serious gaming in English
vocabulary learning, which has reported different results. Some studies support serious …
vocabulary learning, which has reported different results. Some studies support serious …
Digital games, literacy and language learning in L1 and L2: A comparative review
In this comparative systematic review, we analyse how the use of digital games inside and
outside school settings might support primary and secondary students' literacy and …
outside school settings might support primary and secondary students' literacy and …
Visualizing research trends in english language teaching (ELT) from 2013 to 2022: A bibliometric analysis
The body of literature on English Language Teaching (ELT) research is increasing, but there
is a paucity of bibliometric studies in this field. Thus, this bibliometric study visualizes a …
is a paucity of bibliometric studies in this field. Thus, this bibliometric study visualizes a …
Investigating the impact of integrating vocabulary exercises into an adventure video game on second vocabulary learning
HJH Chen, HL Hsu, ZH Chen… - Journal of Educational …, 2021 - journals.sagepub.com
Many studies have found that computer video games can offer a facilitative vocabulary
learning environment. Among different types of computer games, adventure games have …
learning environment. Among different types of computer games, adventure games have …
Map** the research trends of digital game-based language learning (DGBLL): a scientometrics review
The research on digital game-based language learning (DGBLL) keeps growing, but a
comprehensive account of its development in the recent two decades is still lacking …
comprehensive account of its development in the recent two decades is still lacking …
Effects of Educational Video Games on English Vocabulary Learning and Retention.
This study aims to integrate video games into classrooms not as a replacement for regular
lessons but as supplementary materials under the teacher's supervision. To this extent, the …
lessons but as supplementary materials under the teacher's supervision. To this extent, the …