[PDF][PDF] A scalable GPU-based approach to shading and shadowing for photo-realistic real-time augmented reality

C Madsen, R Laursen - Proceedings: GRAPP 2007, 2007 - vbn.aau.dk
Visually realistic Augmented Reality (AR) entails addressing several difficult problems. The
most difficult problem is that of rendering the virtual objects with illumination which is …

Towards probe-less augmented reality-a position paper

CB Madsen, M Nielsen - International Conference on Computer …, 2008 - scitepress.org
The main problem area for Augmented Reality is ensuring that the illumination of the virtual
objects is continuously consistent with the illumination in the real scene. State of the art in …

Efficient Environment Map Rendering Based on Decomposition

YT Wu - Computer Graphics Forum, 2024 - Wiley Online Library
This paper presents an efficient environment map sampling algorithm designed to render
high‐quality, low‐noise images with only a few light samples, making it ideal for real‐time …

Outdoor illumination estimation in image sequences for augmented reality

CB Madsen, BB Lal - … of GRAPP 2011: International Conference on …, 2011 - vbn.aau.dk
The paper presents a technique for estimating the radiance of the sky and sun for outdoor,
daylight illumination conditions. Shadows cast by dynamic objects are detected using color …

Estimating outdoor illumination conditions based on detection of dynamic shadows

CB Madsen, BB Lal - Computer Vision, Imaging and Computer Graphics …, 2013 - Springer
The paper proposes a technique for estimating outdoor illumination conditions in terms of
sun and sky radiances directly from pixel values of dynamic shadows detected in video …

[PDF][PDF] Probeless illumination estimation for outdoor augmented reality

CB Madsen, BB Lal - Augmented Reality, 2010 - vbn.aau.dk
Without doubt Augmented Reality (AR) has the potential to become a truely widespread
technology. The mere concept of AR is immensely fascinating for a tremendous range of …

Projective illumination technique in unprepared environments for augmented reality applications

G Cagalaban, S Kim - … Conference on Security-Enriched Urban Computing …, 2010 - Springer
Most augmented reality (AR) applications in prepared environments implement illumination
mechanisms between real and synthetic objects to achieve best results. This approach is …

Real-time view-dependent visualization of real world glossy surfaces

CB Madsen, BK Mortensen… - … Conference on Computer …, 2008 - scitepress.org
A technique for real-time visualization of glossy surfaces is presented. The technique is
aimed at recreating the view-dependent appearance of glossy surfaces under some fixed …

[PDF][PDF] Fusing Environment Maps for IBL in Large Scenes

JH Pedersen - 2008 - projekter.aau.dk
This report documents the development of a method for augmenting a large scene with a
virtual object so that the shading and shadowing of the virtual object is consistent with the …