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Progressive training for motor imagery brain-computer interfaces using gamification and virtual reality embodiment
This paper presents a gamified motor imagery brain-computer interface (MI-BCI) training in
immersive virtual reality. The aim of the proposed training method is to increase …
immersive virtual reality. The aim of the proposed training method is to increase …
Measuring motion-to-photon latency for sensorimotor experiments with virtual reality systems
Consumer virtual reality (VR) systems are increasingly being deployed in research to study
sensorimotor behaviors, but properties of such systems require verification before being …
sensorimotor behaviors, but properties of such systems require verification before being …
From robot to virtual doppelganger: Impact of visual fidelity of avatars controlled in third-person perspective on embodiment and behavior in immersive virtual …
This study presents the second phase of a series of experiments investigating the impact of
avatar visual fidelity on the sense of embodiment and users' behavior in immersive virtual …
avatar visual fidelity on the sense of embodiment and users' behavior in immersive virtual …
Exergaming can be an innovative way of enjoyable high-intensity interval training
Objectives Exergames can replace sedentary time spent on computer gaming with physical
activity. Previous research has found exergaming to elicit light-to-moderate exercise …
activity. Previous research has found exergaming to elicit light-to-moderate exercise …
[HTML][HTML] Effect of a virtual reality contact-based educational intervention on the public stigma of depression: Randomized controlled pilot study
WG Lem, A Kohyama-Koganeya, T Saito… - JMIR Formative …, 2022 - formative.jmir.org
Background: Public stigma against depression contributes to low employment rates among
individuals with depression. Contact-based educational (CBE) interventions have been …
individuals with depression. Contact-based educational (CBE) interventions have been …
Can gaming get you fit?
Rationale Exergaming may be a viable alternative to more traditional exercise. As high-
intensity exercise can provide substantial health benefits, the purpose of this study was to …
intensity exercise can provide substantial health benefits, the purpose of this study was to …
Game on: a cycling exergame can elicit moderate-to-vigorous intensity. A pilot study
Objectives The aims of this pilot study were to investigate oxygen uptake (V̇O2) while
playing a cycling exergame to assess exercise intensity to determine its potential as a …
playing a cycling exergame to assess exercise intensity to determine its potential as a …
A virtual patient authoring tool for transcatheter aortic valve replacement
S Razavizadeh, M Kofler, M Kunz, J Kempfert… - International Journal of …, 2024 - Springer
Purpose Computer-based medical training scenarios, derived from patient's records, often
lack variability, modifiability, and availability. Furthermore, generating image datasets and …
lack variability, modifiability, and availability. Furthermore, generating image datasets and …
What is it like to be a bot? Variable perspective embodied telepresence for crowdsourcing robot movements
Movement and embodiment are communicative affordances central to social robotics, but
designing embodied movements for robots often requires extensive knowledge of both …
designing embodied movements for robots often requires extensive knowledge of both …