Progressive training for motor imagery brain-computer interfaces using gamification and virtual reality embodiment

F Škola, S Tinková, F Liarokapis - Frontiers in human neuroscience, 2019 - frontiersin.org
This paper presents a gamified motor imagery brain-computer interface (MI-BCI) training in
immersive virtual reality. The aim of the proposed training method is to increase …

Measuring motion-to-photon latency for sensorimotor experiments with virtual reality systems

M Warburton, M Mon-Williams, F Mushtaq… - Behavior research …, 2023 - Springer
Consumer virtual reality (VR) systems are increasingly being deployed in research to study
sensorimotor behaviors, but properties of such systems require verification before being …

From robot to virtual doppelganger: Impact of visual fidelity of avatars controlled in third-person perspective on embodiment and behavior in immersive virtual …

G Gorisse, O Christmann, S Houzangbe… - Frontiers in Robotics …, 2019 - frontiersin.org
This study presents the second phase of a series of experiments investigating the impact of
avatar visual fidelity on the sense of embodiment and users' behavior in immersive virtual …

Exergaming can be an innovative way of enjoyable high-intensity interval training

T Moholdt, S Weie, K Chorianopoulos… - BMJ open sport & …, 2017 - bmjopensem.bmj.com
Objectives Exergames can replace sedentary time spent on computer gaming with physical
activity. Previous research has found exergaming to elicit light-to-moderate exercise …

[HTML][HTML] Effect of a virtual reality contact-based educational intervention on the public stigma of depression: Randomized controlled pilot study

WG Lem, A Kohyama-Koganeya, T Saito… - JMIR Formative …, 2022 - formative.jmir.org
Background: Public stigma against depression contributes to low employment rates among
individuals with depression. Contact-based educational (CBE) interventions have been …

Can gaming get you fit?

J Berg, AI Wang, S Lydersen, T Moholdt - Frontiers in Physiology, 2020 - frontiersin.org
Rationale Exergaming may be a viable alternative to more traditional exercise. As high-
intensity exercise can provide substantial health benefits, the purpose of this study was to …

Game on: a cycling exergame can elicit moderate-to-vigorous intensity. A pilot study

J Berg, T Moholdt - BMJ Open Sport & Exercise Medicine, 2020 - bmjopensem.bmj.com
Objectives The aims of this pilot study were to investigate oxygen uptake (V̇O2) while
playing a cycling exergame to assess exercise intensity to determine its potential as a …

A virtual patient authoring tool for transcatheter aortic valve replacement

S Razavizadeh, M Kofler, M Kunz, J Kempfert… - International Journal of …, 2024 - Springer
Purpose Computer-based medical training scenarios, derived from patient's records, often
lack variability, modifiability, and availability. Furthermore, generating image datasets and …

What is it like to be a bot? Variable perspective embodied telepresence for crowdsourcing robot movements

M Suguitan, G Hoffman - Personal and Ubiquitous Computing, 2023 - Springer
Movement and embodiment are communicative affordances central to social robotics, but
designing embodied movements for robots often requires extensive knowledge of both …