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[PDF][PDF] GPU Ray-Casting for Scalable Terrain Rendering.
With the ever increasing resolution of scanned elevation models, geometry throughput on
the GPU is becoming a severe performance limitation in 3D terrain rendering. In this paper …
the GPU is becoming a severe performance limitation in 3D terrain rendering. In this paper …
Real-time visualization of 3D terrains and subsurface geological structures
Geological structures, both at the surface and subsurface levels, are typically represented by
means of voxel data. This model presents a major drawback: its large storage requirements …
means of voxel data. This model presents a major drawback: its large storage requirements …
Real‐time realistic rendering and lighting of forests
E Bruneton, F Neyret - Computer graphics forum, 2012 - Wiley Online Library
Realistic real‐time rendering and lighting of forests is an important aspect for simulators and
video games. This is a difficult problem, due to the massive amount of geometry: aerial forest …
video games. This is a difficult problem, due to the massive amount of geometry: aerial forest …
Immersive and non immersive 3D virtual city: decision support tool for urban sustainability
Sustainable urban planning decisions must not only consider the physical structure of the
urban development but the economic, social and environmental factors. Due to the …
urban development but the economic, social and environmental factors. Due to the …
[PDF][PDF] Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization.
L Ammann, O Génevaux, JM Dischler - Graphics Interface, 2010 - publis.icube.unistra.fr
This paper presents a flexible hybrid method designed to render heightfield data, such as
terrains, on GPU. It combines two traditional techniques, namely mesh-based rendering and …
terrains, on GPU. It combines two traditional techniques, namely mesh-based rendering and …
A hybrid representation for modeling, interactive editing, and real-time visualization of terrains with volumetric features
Ç Koca, U Güdükbay - International Journal of Geographical …, 2014 - Taylor & Francis
Terrain rendering is a crucial part of many real-time applications. The easiest way to process
and visualize terrain data in real time is to constrain the terrain model in several ways. This …
and visualize terrain data in real time is to constrain the terrain model in several ways. This …
Challenges in adapting example-based texture synthesis for panoramic map creation: a case study
H Jenny, B Jenny - Cartography and Geographic Information …, 2013 - Taylor & Francis
Panoramic hiking and skiing maps are popular among tourists and map collectors. Such
three-dimensional (3D) maps allow for easy orientation and provide the observer with an …
three-dimensional (3D) maps allow for easy orientation and provide the observer with an …
A compact random-access representation for urban modeling and rendering
We propose a highly memory-efficient representation for modeling and rendering urban
buildings composed predominantly of rectangular block structures, which can be used to …
buildings composed predominantly of rectangular block structures, which can be used to …
[HTML][HTML] Hardware-based adaptive terrain mesh using temporal coherence for real-time landscape visualization
ES Lee, BS Shin - Sustainability, 2019 - mdpi.com
In general, changes in society or the environment are expected depending on changes in
terrain. The faster and more accurately these terrain changes can be observed, the faster …
terrain. The faster and more accurately these terrain changes can be observed, the faster …
Real time orthorectification of high resolution airborne pushbroom imagery
J Reguera-Salgado… - … Computing in Remote …, 2011 - spiedigitallibrary.org
Advanced architectures have been proposed for efficient orthorectification of digital airborne
camera images, including a system based on GPU processing and distributed computing …
camera images, including a system based on GPU processing and distributed computing …