[PDF][PDF] GPU Ray-Casting for Scalable Terrain Rendering.

C Dick, JH Krüger, R Westermann - Eurographics (Areas Papers), 2009 - Citeseer
With the ever increasing resolution of scanned elevation models, geometry throughput on
the GPU is becoming a severe performance limitation in 3D terrain rendering. In this paper …

Real-time visualization of 3D terrains and subsurface geological structures

A Graciano, AJ Rueda, FR Feito - Advances in Engineering Software, 2018 - Elsevier
Geological structures, both at the surface and subsurface levels, are typically represented by
means of voxel data. This model presents a major drawback: its large storage requirements …

Real‐time realistic rendering and lighting of forests

E Bruneton, F Neyret - Computer graphics forum, 2012 - Wiley Online Library
Realistic real‐time rendering and lighting of forests is an important aspect for simulators and
video games. This is a difficult problem, due to the massive amount of geometry: aerial forest …

Immersive and non immersive 3D virtual city: decision support tool for urban sustainability

JP Isaacs, DJ Gilmour, DJ Blackwood… - Journal of Information …, 2011 - rke.abertay.ac.uk
Sustainable urban planning decisions must not only consider the physical structure of the
urban development but the economic, social and environmental factors. Due to the …

[PDF][PDF] Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization.

L Ammann, O Génevaux, JM Dischler - Graphics Interface, 2010 - publis.icube.unistra.fr
This paper presents a flexible hybrid method designed to render heightfield data, such as
terrains, on GPU. It combines two traditional techniques, namely mesh-based rendering and …

A hybrid representation for modeling, interactive editing, and real-time visualization of terrains with volumetric features

Ç Koca, U Güdükbay - International Journal of Geographical …, 2014 - Taylor & Francis
Terrain rendering is a crucial part of many real-time applications. The easiest way to process
and visualize terrain data in real time is to constrain the terrain model in several ways. This …

Challenges in adapting example-based texture synthesis for panoramic map creation: a case study

H Jenny, B Jenny - Cartography and Geographic Information …, 2013 - Taylor & Francis
Panoramic hiking and skiing maps are popular among tourists and map collectors. Such
three-dimensional (3D) maps allow for easy orientation and provide the observer with an …

A compact random-access representation for urban modeling and rendering

Z Kuang, B Chan, Y Yu, W Wang - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
We propose a highly memory-efficient representation for modeling and rendering urban
buildings composed predominantly of rectangular block structures, which can be used to …

[HTML][HTML] Hardware-based adaptive terrain mesh using temporal coherence for real-time landscape visualization

ES Lee, BS Shin - Sustainability, 2019 - mdpi.com
In general, changes in society or the environment are expected depending on changes in
terrain. The faster and more accurately these terrain changes can be observed, the faster …

Real time orthorectification of high resolution airborne pushbroom imagery

J Reguera-Salgado… - … Computing in Remote …, 2011 - spiedigitallibrary.org
Advanced architectures have been proposed for efficient orthorectification of digital airborne
camera images, including a system based on GPU processing and distributed computing …