A survey on synchronous augmented, virtual, andmixed reality remote collaboration systems

A Schäfer, G Reis, D Stricker - ACM Computing Surveys, 2022 - dl.acm.org
Remote collaboration systems have become increasingly important in today's society,
especially during times when physical distancing is advised. Industry, research, and …

Blockchain for cybersecurity: systematic literature review and classification

M Liu, W Yeoh, F Jiang, KKR Choo - Journal of Computer …, 2022 - Taylor & Francis
Blockchain has transitioned beyond the hype to reality, as evidenced by the amount of
research it has attracted and by its commercial applications. One popular application of …

Collaborative virtual reality in higher education: Students' perceptions on presence, challenges, affordances, and potential

TH Laine, W Lee - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users
can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and …

Blockchain technology on the way of autonomous vehicles development

S Narbayeva, T Bakibayev, K Abeshev… - Transportation Research …, 2020 - Elsevier
The article describes the main trends in the field of intellectualization of transport systems
and mobility. The possibility of using the Blockchain technology in transport systems is …

A survey of needs and features for augmented reality collaborations in collocated spaces

I Radu, T Joy, Y Bowman, I Bott… - Proceedings of the ACM on …, 2021 - dl.acm.org
In this paper we contribute a literature review and organization framework for classifying the
collaboration needs and features that should be considered when designing headset-based …

Automated classification of virtual reality user motions using a motion atlas and machine learning approach

P Pięta, H Jegierski, P Babiuch, M Jegierski… - IEEE …, 2024 - ieeexplore.ieee.org
A novel motion atlas consisting of 56 different motions was constructed to meet needs of
virtual reality (VR) video games. Within the atlas four motion categories were defined: head …

Identifying cognitive and creative support needs for remote scientific collaboration using vr: Practices, affordances, and design implications

M Olaosebikan, C Aranda Barrios, B Kolawole… - Proceedings of the 14th …, 2022 - dl.acm.org
Remote scientific collaborations have been pivotal in generating scientific discoveries and
breakthroughs that accelerate research in many fields. Emerging VR applications for remote …

Investigating and acquiring motor expertise using virtual reality

M Mangalam, M Yarossi… - Journal of …, 2023 - journals.physiology.org
After just months of simulated training, on January 19, 2019 a 23-year-old E-sports pro-
gamer, Enzo Bonito, took to the racetrack and beat Lucas di Grassi, a Formula E and ex …

[PDF][PDF] Improving essential interactions for immersive virtual environments with novel hand gesture authoring tools

A Schäfer - 2023 - kluedo.ub.rptu.de
Abstract Augmented (AR), Virtual (VR) and Mixed Reality (MR) are on their way into
everyday life. The recent emergence of consumer-friendly hardware to access this …