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A survey on synchronous augmented, virtual, andmixed reality remote collaboration systems
Remote collaboration systems have become increasingly important in today's society,
especially during times when physical distancing is advised. Industry, research, and …
especially during times when physical distancing is advised. Industry, research, and …
Blockchain for cybersecurity: systematic literature review and classification
Blockchain has transitioned beyond the hype to reality, as evidenced by the amount of
research it has attracted and by its commercial applications. One popular application of …
research it has attracted and by its commercial applications. One popular application of …
Collaborative virtual reality in higher education: Students' perceptions on presence, challenges, affordances, and potential
TH Laine, W Lee - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users
can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and …
can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and …
Blockchain technology on the way of autonomous vehicles development
The article describes the main trends in the field of intellectualization of transport systems
and mobility. The possibility of using the Blockchain technology in transport systems is …
and mobility. The possibility of using the Blockchain technology in transport systems is …
A survey of needs and features for augmented reality collaborations in collocated spaces
In this paper we contribute a literature review and organization framework for classifying the
collaboration needs and features that should be considered when designing headset-based …
collaboration needs and features that should be considered when designing headset-based …
Automated classification of virtual reality user motions using a motion atlas and machine learning approach
P Pięta, H Jegierski, P Babiuch, M Jegierski… - IEEE …, 2024 - ieeexplore.ieee.org
A novel motion atlas consisting of 56 different motions was constructed to meet needs of
virtual reality (VR) video games. Within the atlas four motion categories were defined: head …
virtual reality (VR) video games. Within the atlas four motion categories were defined: head …
Identifying cognitive and creative support needs for remote scientific collaboration using vr: Practices, affordances, and design implications
Remote scientific collaborations have been pivotal in generating scientific discoveries and
breakthroughs that accelerate research in many fields. Emerging VR applications for remote …
breakthroughs that accelerate research in many fields. Emerging VR applications for remote …
Investigating and acquiring motor expertise using virtual reality
After just months of simulated training, on January 19, 2019 a 23-year-old E-sports pro-
gamer, Enzo Bonito, took to the racetrack and beat Lucas di Grassi, a Formula E and ex …
gamer, Enzo Bonito, took to the racetrack and beat Lucas di Grassi, a Formula E and ex …
[PDF][PDF] Improving essential interactions for immersive virtual environments with novel hand gesture authoring tools
A Schäfer - 2023 - kluedo.ub.rptu.de
Abstract Augmented (AR), Virtual (VR) and Mixed Reality (MR) are on their way into
everyday life. The recent emergence of consumer-friendly hardware to access this …
everyday life. The recent emergence of consumer-friendly hardware to access this …