Kahoot! Game‐based digital learning platform: A comprehensive meta‐analysis

O Özdemir - Journal of Computer Assisted Learning, 2025 - Wiley Online Library
Background In recent years, the widespread use of technology in classrooms has
encouraged the transition from traditional lecture methods to digital‐based learning …

Comparing science success of primary school students in the gamified learning environment via Kahoot and Quizizz

A Janković, M Maričić, S Cvjetićanin - Journal of Computers in Education, 2024 - Springer
Abstract Gamification via Student Response Systems (SRSs) such as Kahoot and Quizizz
has become an object of study for a large number of researchers around the world. This …

Asking the classroom with technology: a systematic literature review

TM Alam, GA Stoica, Ö Özgöbek - Smart Learning Environments, 2025 - Springer
Response technologies (RTs), also termed clickers or student response systems, have
gained traction among researchers in classrooms in recent years. RTs encompass various …

[PDF][PDF] Gamifying mathematics education through Kahoot: Fostering motivation and achievement in the classroom

AM Jarrah, Y Wardat, P Fidalgo… - Research and Practice in …, 2025 - researchgate.net
This study investigates the usefulness of integrating the Kahoot application as an
instructional tool to boost motivation and academic achievement among 10th-grade …

Gamification in the STEM domain subject: The prospective method to strengthen teaching and learning

J Arlinwibowo, N Ishartono, Y Linguistika… - Jurnal Pendidikan …, 2023 - journal.unnes.ac.id
Several meta-analysis studies related to game-based learning or Gamification have been
carried out by various researchers. However, there is still a scarcity of studies specifically …

STUDENTS'PERCEPTIONS OF ARTIFICIAL INTELLIGENCE TECHNOLOGY TO DEVELOP 21ST CENTURY LEARNING SKILLS

F Fadli, M Iskarim - Lentera Pendidikan: Jurnal Ilmu …, 2024 - journal3.uin-alauddin.ac.id
The development of artificial intelligence technology is essential for students to follow to
make learning easier. The trend of more powerful and intelligent AI is an opportunity for …

Enhancing the Digital Competence of Prospective Primary School Teachers through Utilizing Kahoot!

I Stakhova, A Kushnir, N Franchuk, K Kolesnik… - … Electronic Journal of …, 2024 - iejee.com
Given the rapid advancement of modern information and communication technologies, as
well as the increasing demand for distance and hybrid learning models, it is imperative that …

Keberkesanan Penggunaan Aplikasi Pembelajaran Interaktif dalam Meningkatkan Motivasi serta Pencapaian Pelajar dalam Mata Pelajaran Fizik

EE Ajang, RM Yasin - Malaysian Journal of Social Sciences …, 2024 - msocialsciences.com
Penggunaan teknologi dalam pendidikan terutamanya aplikasi pembelajaran interaktif
adalah signifikan dalam membantu meningkatkan motivasi belajar dan pemahaman pelajar …

USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL

V Tamarin, A Prastowo - JP (Jurnal Pendidikan): Teori dan …, 2024 - journal.unesa.ac.id
This research aims to find out what the learning conditions are when using the Quizizz
application for Mathematics learning in elementary school. The scope of this research …

[PDF][PDF] Impact of Quizizz Learning Media in Increasing Interest and Motivation for Learning in Early Childhood Education Students

SN Aini, FK Ardah, D Mahendika… - … of Lingua and …, 2024 - pdfs.semanticscholar.org
Along with the times of technology in the field of education, there are many updates in the
use of learning media, one example is by using the Quizizz application. The Quizizz …