A review on light transport algorithms and simulation tools to model daylighting inside buildings

M Ayoub - Solar Energy, 2020 - Elsevier
The behavior of daylight inside built settings, though complex, is well understood; and over
past years, designers and researchers investigated different tools and methodologies to …

Scalable realistic rendering with many‐light methods

C Dachsbacher, J Křivánek, M Hašan… - Computer Graphics …, 2014 - Wiley Online Library
Recent years have seen increasing attention and significant progress in many‐light
rendering, a class of methods for efficient computation of global illumination. The many‐light …

Real-time stochastic lightcuts

D Lin, C Yuksel - Proceedings of the ACM on Computer Graphics and …, 2020 - dl.acm.org
We present real-time stochastic lightcuts, a real-time rendering method for scenes with many
dynamic lights. Our method is the GPU extension of stochastic lightcuts [Yuksel 2019], a …

Progressive null-tracking for volumetric rendering

Z Misso, YK Li, B Burley, D Teece… - ACM SIGGRAPH 2023 …, 2023 - dl.acm.org
Null-collision approaches for estimating transmittance and sampling free-flight distances are
the current state-of-the-art for unbiased rendering of general heterogeneous participating …

[PDF][PDF] Lighting grid hierarchy for self-illuminating explosions.

C Yuksel, C Yuksel - ACM Trans. Graph., 2017 - research.dreamworks.com
Explosions are frequently featured in visual entertainment. While there are effective methods
for simulating explosions in computer graphics [Feldman et al. 2003; Kawada and Kanai …

Stochastic lightcuts for sampling many lights

C Yuksel - IEEE Transactions on Visualization and Computer …, 2020 - ieeexplore.ieee.org
We introduce stochastic lightcuts by combining the lighting approximation of lightcuts with
stochastic sampling for efficiently rendering scenes with a large number of light sources. Our …

[PDF][PDF] Real-Time Rendering with Lighting Grid Hierarchy.

D Lin, C Yuksel - Proc. ACM Comput. Graph. Interact. Tech., 2019 - cemyuksel.com
We present an extension of the lighting grid hierarchy method for real-time rendering with
many lights on the GPU. We describe efficient methods for parallel construction of the …

Foveated Stochastic Lightcuts

X Shi, L Wang, J Wu, R Fan… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Foveated rendering provides an idea for accelerating rendering algorithms without
sacrificing the perceived rendering quality in virtual reality applications. In this paper, we …

Stochastic light culling for VPLs on GGX microsurfaces

Y Tokuyoshi, T Harada - Computer graphics forum, 2017 - Wiley Online Library
This paper introduces a real‐time rendering method for single‐bounce glossy caustics
created by GGX microsurfaces. Our method is based on stochastic light culling of virtual …

[PDF][PDF] Efficient Energy-Compensated VPLs using Photon Splatting.

J Sriwasansak, A Gruson, T Hachisuka - Proc. ACM Comput. Graph …, 2018 - jamorn.me
Efficient Energy-Compensated VPLs using Photon Splatting Page 1 Efficient Energy-Compensated
VPLs using Photon Splatting Jamorn Sriwasansak The University of Tokyo Adrien Gruson The …