A review on light transport algorithms and simulation tools to model daylighting inside buildings
M Ayoub - Solar Energy, 2020 - Elsevier
The behavior of daylight inside built settings, though complex, is well understood; and over
past years, designers and researchers investigated different tools and methodologies to …
past years, designers and researchers investigated different tools and methodologies to …
Scalable realistic rendering with many‐light methods
Recent years have seen increasing attention and significant progress in many‐light
rendering, a class of methods for efficient computation of global illumination. The many‐light …
rendering, a class of methods for efficient computation of global illumination. The many‐light …
Real-time stochastic lightcuts
We present real-time stochastic lightcuts, a real-time rendering method for scenes with many
dynamic lights. Our method is the GPU extension of stochastic lightcuts [Yuksel 2019], a …
dynamic lights. Our method is the GPU extension of stochastic lightcuts [Yuksel 2019], a …
Progressive null-tracking for volumetric rendering
Z Misso, YK Li, B Burley, D Teece… - ACM SIGGRAPH 2023 …, 2023 - dl.acm.org
Null-collision approaches for estimating transmittance and sampling free-flight distances are
the current state-of-the-art for unbiased rendering of general heterogeneous participating …
the current state-of-the-art for unbiased rendering of general heterogeneous participating …
[PDF][PDF] Lighting grid hierarchy for self-illuminating explosions.
C Yuksel, C Yuksel - ACM Trans. Graph., 2017 - research.dreamworks.com
Explosions are frequently featured in visual entertainment. While there are effective methods
for simulating explosions in computer graphics [Feldman et al. 2003; Kawada and Kanai …
for simulating explosions in computer graphics [Feldman et al. 2003; Kawada and Kanai …
Stochastic lightcuts for sampling many lights
C Yuksel - IEEE Transactions on Visualization and Computer …, 2020 - ieeexplore.ieee.org
We introduce stochastic lightcuts by combining the lighting approximation of lightcuts with
stochastic sampling for efficiently rendering scenes with a large number of light sources. Our …
stochastic sampling for efficiently rendering scenes with a large number of light sources. Our …
[PDF][PDF] Real-Time Rendering with Lighting Grid Hierarchy.
We present an extension of the lighting grid hierarchy method for real-time rendering with
many lights on the GPU. We describe efficient methods for parallel construction of the …
many lights on the GPU. We describe efficient methods for parallel construction of the …
Foveated Stochastic Lightcuts
Foveated rendering provides an idea for accelerating rendering algorithms without
sacrificing the perceived rendering quality in virtual reality applications. In this paper, we …
sacrificing the perceived rendering quality in virtual reality applications. In this paper, we …
Stochastic light culling for VPLs on GGX microsurfaces
This paper introduces a real‐time rendering method for single‐bounce glossy caustics
created by GGX microsurfaces. Our method is based on stochastic light culling of virtual …
created by GGX microsurfaces. Our method is based on stochastic light culling of virtual …
[PDF][PDF] Efficient Energy-Compensated VPLs using Photon Splatting.
Efficient Energy-Compensated VPLs using Photon Splatting Page 1 Efficient Energy-Compensated
VPLs using Photon Splatting Jamorn Sriwasansak The University of Tokyo Adrien Gruson The …
VPLs using Photon Splatting Jamorn Sriwasansak The University of Tokyo Adrien Gruson The …