Learning effects of an experimental EFL program in Second Life

CX Wang, B Calandra, ST Hibbard… - Educational Technology …, 2012 - Springer
This paper reports on the effects an experimental English as a Foreign Language (EFL)
program in Second Life (SL) had on Chinese student EFL learning. The study took an …

Web 3D simulation-based application in tourism education: A case study with Second Life

L Hsu - Journal of Hospitality, Leisure, Sport & Tourism …, 2012 - Elsevier
Abstract 3D simulation-based virtual worlds, such as Second Life (hereafter SL), have been
substantially adopted in educational settings worldwide. However, elaborations on such …

Complexity, accuracy, and fluency (CAF) development in L2 writing: the effects of proficiency level, learning environment, text type, and time among Saudi EFL …

TM Alghizzi - 2017 - cora.ucc.ie
The purpose of this longitudinal exploratory research is to investigate the influence of four
factors: proficiency levels, text types, times, and learning environments on the writing …

Towards models for designing language learning in virtual worlds

M Deutschmann, L Panichi - … Journal of Virtual and Personal Learning …, 2013 - igi-global.com
This paper presents some of the overall frameworks and models for language learning that
were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co …

From First Life to Second Life: Evaluating task-based language learning in a new environment/De la vie réelle à la vie virtuelle: évaluation de l'apprentissage des …

MJ Jee - Canadian Journal of Learning and Technology, 2014 - cjlt.ca
Second Life is an avatar-based 3D virtual world that has recently received attention from
educators and researchers in various fields to explore its pedagogical benefits. Considering …

Pedagogical insights into hyper-immersive virtual world language learning environments

G Lawrence, F Ahmed - Language Learning and Literacy …, 2020 - igi-global.com
This article shares pedagogical insights from a qualitative study examining the use of
immersive social virtual worlds (SVWs) in language teaching and learning. Recognizing the …

Using the Second Life digital environment for FL education: A postmodern perspective

L Uzun - Teaching English with Technology, 2017 - ceeol.com
The aim of the present study was to raise awareness related to the postmodern educational
philosophies, and to the opportunities provided by the emerging technologies and …

Information Technology Effects on Tunisian College Students; Tunisian English Majors as a Case Study

A Lachheb - Society for Information Technology & Teacher …, 2014 - learntechlib.org
This study investigated the technology situation in the Tunisia's higher educational system
through a case study approach. The finding of this study revealed that Tunisian English …

Avatar teaching and learning: Examining language teaching and learning practices in Virtual Reality Environments

G Lawrence, F Ahmed - … on Virtual Environments and Building the …, 2023 - igi-global.com
This chapter examines the pedagogical potential of immersive social virtual worlds (SVWs)
in language teaching and learning. Recognizing the language learning affordances of …

İşbirlikli öğrenmeyi destekleyen üç-boyutlu sanal öğrenme ortamı geliştirilmesi: bir durum çalışması

BS Pamukcu, H Çakır - Pamukkale Üniversitesi Eğitim Fakültesi …, 2020 - dergipark.org.tr
Bu çalışmanın amacı, işbirlikli öğrenmeyi destekleyen üç-boyutlu sanal dünyaları öğrenme
ortamı olarak geliştirmek ve geliştirilen bu ortamların kullanımını kolaylaştıran ve engelleyen …