Serious video games: angels or demons in patients with attention-deficit hyperactivity disorder? A quasi-systematic review

M Rodrigo-Yanguas, C González-Tardón… - Frontiers in …, 2022 - frontiersin.org
Objective To carry out a quasi-systematic review of the use of serious video games for health
as a cognitive rehabilitative tool in patients diagnosed with attention-deficit hyperactivity …

Brain-Computer Interface Controlled Drones: A Systematic Review

K Glavas, KD Tzimourta, P Angelidis, S Bibi… - IEEE …, 2024 - ieeexplore.ieee.org
The goal of this systematic review is to examine the use of Brain-Computer Interfaces (BCIs)
for controlling unmanned aerial vehicles (UAVs) in real-time. A comprehensive search …

CogniDron-EEG: A system based on a brain–computer interface and a drone for cognitive training

JA Cervantes, S López, J Molina, F López… - Cognitive Systems …, 2023 - Elsevier
The need for engaging treatment approaches in mental health care has led to the
develo** of new applications based on serious game approaches. These approaches …

Application of Unmanned Aircraft Systems for smart city transformation: Case study Belgrade

D Ilić, I Milošević, T Ilić-Kosanović - Technological Forecasting and Social …, 2022 - Elsevier
There are different approaches to transform a city into a so-called smart city. This paper
proposes a framework for UAS application in smart cities and possible contribution to each …

Machine Learning for Unmanned Aerial Vehicles Navigation: An Overview

LA Fagundes-Junior, KB de Carvalho, RS Ferreira… - SN Computer …, 2024 - Springer
Unmanned aerial vehicles (UAVs) are a valuable source of data for a wide range of real-
time applications, due to their functionality, availability, adaptability, and maneuverability …

Automatic Code Generation of User-centered Serious Games: A Decade in Review

PO Silva-Vásquez, VY Rosales-Morales… - … and Computer Software, 2022 - Springer
This paper reviews the literature on automatic code generation of user-centered serious
games. We decided to break the study in two parts: one study about serious games with …

Visuospatial working memory for autonomous UAVs: a bio-inspired computational model

JA Cervantes, S López, S Cervantes, A Mexicano… - Applied Sciences, 2021 - mdpi.com
Visuospatial working memory is a fundamental cognitive capability of human beings needed
for exploring the visual environment. This cognitive function is responsible for creating …

[PDF][PDF] Brain–Computer Interface Controlled Drones: A Systematic Review

MG TSIPOURAS - 2024 - ktzimourta.com
The goal of this systematic review is to examine the use of Brain-Computer Interfaces (BCIs)
for controlling unmanned aerial vehicles (UAVs) in real-time. A comprehensive search …

Improving and standardization of industrial workers related to cognitive ergonomics

A Suresh, BR Bapu, S Ragalakshmi… - AIP Conference …, 2020 - pubs.aip.org
Ergonomics is all about work related with human abilities, human knowledge and human
characteristics. The fourth industrial revolution systems evoked changes that created new …

Automatic code generation of user-centered serious games: a systematic literature review

PO Silva-Vásquez, VY Rosales-Morales… - 2020 8th …, 2020 - ieeexplore.ieee.org
This paper reviews the literature on automatic code generation of user-centered serious
games. As an early literature review led us to just one paper, we decided to break the study …