[HTML][HTML] Using Mixed Reality in the Educational Practice: An Inquiry-Based Process of the Fluid Expansion–Contraction Phenomena by Pre-Service Teachers

N Mitrakas, C Tsihouridis, D Vavougios - Education Sciences, 2024 - mdpi.com
Students often find it difficult to understand phenomena of everyday life that occur in the
natural world, such as the phenomenon of expansion and contraction of liquids, in which …

Exploring the first experiences of computer programming of older people with low levels of formal education: A participant observational case study

S Sayago, Á Bergantiños - International Journal of Human-Computer …, 2021 - Elsevier
Computer programming is widely regarded as a key skill in the 21st century. Yet, and
despite a growing aging population and interest in promoting computer programming for all …

Impact of the WampServer application in Blended learning considering data science, machine learning, and neural networks

RA Salas-Rueda - E-Learning and Digital Media, 2020 - journals.sagepub.com
This quantitative research aims to analyze the impact of the WampServer application in
Blended learning during the educational process of computing through data science …

Monitoring and Controlling Water Pum** System Using IoT for Agriculture Purpose

NI Ahmad, MSM Rafi, DH Abd Rahman… - Journal Of Advanced …, 2019 - akademiabaru.com
The increasing demand for food, both in terms of quantity and quality, has raised the need
for intensification and industrialization of the agricultural sector. The amount of worker may …

The impact of a multilevel interactive nursing quality control and audit application on nursing quality management

KO Pei-Ying, HO Chen-Shie, L Pei-Hung - BMC nursing, 2021 - Springer
Background This study aims to investigate the effects of a nursing quality control and audit
application (app) on the autonomous learning of nursing staff and nursing quality …

Funprog: a gamification-based platform for higher education

M Tejada-Castro, M Aguirre-Munizaga… - … on Technologies and …, 2018 - Springer
Gamification is an approach that uses game design elements in nongame contexts. The
gamification approach has been successfully applied to a variety of different contexts such …

A systematic literature review on the development and use of mobile learning (web) apps by early adopters

A Ruiz-Martínez, L Castañeda, JTF Breis - arxiv preprint arxiv:2212.13480, 2022 - arxiv.org
Surveys in mobile learning developed so far have analysed in a global way the effects on
the usage of mobile devices by means of general apps or apps already developed …

Empirical evidence of the usage of programming languages in the educational process

M Vinueza-Morales, D Borrego… - IEEE Transactions …, 2020 - ieeexplore.ieee.org
Contribution: A systematic literature review on the empirical evidence regarding the usage of
programming languages for learning purposes is presented. The review analyzes different …

The role of basic mathematics concepts in programming teaching and learning

JA Martínez-Valdés, FJ García-Peñalvo… - Proceedings of the …, 2019 - dl.acm.org
App Inventor is an online tool to create apps for mobile devices with Android operating
system. With this tool, teachers can develop applications and video games that help …

Evidencias empíricas en el proceso de enseñanza de la programación. Una aproximación usando ALICE en el contexto universitario

M Vinueza Morales - 2022 - idus.us.es
Aprender a programar es una de las habilidades fundamentales para los estudiantes
relacionados con el área de la informática. La comprensión de los conceptos básicos …