Factors affecting students' self-efficacy in higher education

M Van Dinther, F Dochy, M Segers - Educational research review, 2011 - Elsevier
Researchers working in educational settings are increasingly paying attention to the role
students' thoughts and beliefs play in the learning process. Self-efficacy, a key element of …

[PDF][PDF] An exploration of factors influencing self-efficacy in online learning: A systematic review

C Peechapol, J Na-Songkhla, S Sujiva… - International Journal of …, 2018 - core.ac.uk
This review examines 12 years of research by focusing on the following question: What are
the factors that influence self-efficacy in an online learning environment? There has been a …

Using design-science based gamification to improve organizational security training and compliance

M Silic, PB Lowry - Journal of management information systems, 2020 - Taylor & Francis
We conducted a design-science research project to improve an organization's compound
problems of (1) unsuccessful employee phishing prevention and (2) poorly received internal …

[HTML][HTML] A study on the impact of STEAM education for sustainable development courses and its effects on student motivation and learning

PW Hsiao, CH Su - Sustainability, 2021 - mdpi.com
In 2019, the United Nations released its 10-year policy of “ESD for 2030”. Many schools
around the world have actively participated in the transformation and have included the …

Enabling internet banking adoption: An empirical examination with an augmented technology acceptance model (TAM)

B Marakarkandy, N Yajnik, C Dasgupta - Journal of Enterprise …, 2017 - emerald.com
Purpose The integration of relevant antecedents into TAM would lead to better
understanding of the decision factors which act as enablers for the adoption of internet …

Factors influencing students' satisfaction with continuous use of learning management systems during the COVID-19 pandemic: An empirical study

L Alzahrani, KP Seth - Education and information technologies, 2021 - Springer
COVID-19 has impacted educational processes in most countries: some educational
institutions have closed, while others, particularly in higher education, have converted to …

Toward an understanding of the behavioral intention to use mobile banking

P Luarn, HH Lin - Computers in human behavior, 2005 - Elsevier
Although millions of dollars have been spent on building mobile banking systems, reports on
mobile banking show that potential users may not be using the systems, despite their …

Determinants of user acceptance of Internet banking: an empirical study

YS Wang, YM Wang, HH Lin, TI Tang - International journal of service …, 2003 - emerald.com
The explosion of Internet usage and the huge funding initiatives in electronic banking have
drawn the attention of researchers towards Internet banking. In the past, the conventional …

Website design quality and usage behavior: Unified Theory of Acceptance and Use of Technology

K Al-Qeisi, C Dennis, E Alamanos… - Journal of Business …, 2014 - Elsevier
Firms gain many benefits from well-designed websites. But which elements of website
design quality really matter, and how do these elements influence usage behavior? With the …

Research Note—Gamification of technology-mediated training: Not all competitions are the same

R Santhanam, D Liu… - Information systems …, 2016 - pubsonline.informs.org
Gamification, an application of game design elements to non-gaming contexts, is proposed
as a way to add engagement in technology-mediated training programs. Yet there is hardly …