Model-driven game development: A literature review

M Zhu, AI Wang - ACM Computing Surveys (CSUR), 2019 - dl.acm.org
Model-driven game development (MDGD) introduces model-driven methodology to the
computer game domain, shifting the focus of game development from coding to modeling to …

Model-driven development of mobile applications: A systematic literature review

H Tufail, F Azam, MW Anwar… - 2018 IEEE 9th Annual …, 2018 - ieeexplore.ieee.org
Mobile application development for cross platform has been struggling with the increase in
numbers of mobile devices and their specifications (ie screen sizes, resolutions etc.). Model …

Modelling and transposition of location-based games

C Ferreira, LF Maia, C de Salles, F Trinta… - Entertainment …, 2019 - Elsevier
Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due
to their pervasive nature, multidisciplinary requirements, and global deployment issues. This …

A model-driven framework for develo** android-based classic multiplayer 2D board games

M Derakhshandi, S Kolahdouz-Rahimi, J Troya… - Automated Software …, 2021 - Springer
Mobile applications and game development are attractive fields in software engineering.
Despite the advancement of programming languages and integrated development …

A systematic review of model-driven game development studies

A Payandeh, M Sharbaf… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Model-driven game development (MDGD) leverages the concept of model-driven
engineering and game development. The focus of MDGD is to automate the game …

A model-based approach for designing location-based games

C Ferreira, LF Maia, C Salles, F Trinta… - 2017 16th Brazilian …, 2017 - ieeexplore.ieee.org
Location-Based Games (LBGs) are a subclass of pervasive games that make use of location
technologies to consider the players' geographic position in the game rules and mechanics …

A DSL for the development of heterogeneous applications

D Alulema, L Iribarne, J Criado - 2017 5th International …, 2017 - ieeexplore.ieee.org
This work presents a preliminary proposal of a simple architecture for the development of
heterogeneous applications, in order to allow the interoperability of applications in digital …

RAIL: A domain-specific language for generating NPC behaviors in action/adventure game

M Zhu, AI Wang - Advances in Computer Entertainment Technology: 14th …, 2018 - Springer
Abstract Domain-Specific Modeling (DSM) has shown its effectiveness of improving software
productivity in many software domains [1], where Domain Specific Language (DSL) plays a …

A structured review of game coding through modeling

D Castro, CML Werner - … Brasileiro de Jogos e Entretenimento Digital …, 2021 - sol.sbc.org.br
Game companies have grown a lot in recent years, reaching billions of dollars a year,
despite the game-building process being very complex and time-consuming. This process …

The game map design based on A* algorithm

W Minhui, G **a - Multimedia Tools and Applications, 2017 - Springer
A* algorithm is widely used in the game for diameter, is currently one of the more popular
heuristic search algorithm, but the algorithm has the problem of searching time and path. In …