A review of the application of virtual and augmented reality in physical and occupational therapy

A Luckykumar Dwarkadas, V Talasila… - Software: Practice …, 2024 - Wiley Online Library
This paper includes a research review in five bibliographic databases on using the
application of virtual reality (VR) and augmented reality (AR) in physical and occupational …

Stand trainer with applied forces at the pelvis and trunk: Response to perturbations and assist-as-needed support

M Khan, T Luna, V Santamaria… - … on Neural Systems …, 2019 - ieeexplore.ieee.org
Functional rehabilitation of patients with spinal cord injury remains a current challenge.
Training these patients to successfully stand is the first step towards restoring advanced …

RabbitRun: an immersive virtual reality game for promoting physical activities among people with low back pain

A Alazba, H Al-Khalifa, H AlSobayel - Technologies, 2018 - mdpi.com
Low back pain (LBP) is one of the most common problems among adults. The usual
physiotherapy treatment is to perform physical exercises. However, some LBP patients have …

Improving trunk-pelvis stability using active force control at the trunk and passive resistance at the pelvis

MI Khan, V Santamaria… - IEEE Robotics and …, 2018 - ieeexplore.ieee.org
Standing postural control requires a complex interaction between the sensory and motor
systems. Among sensory inputs, proprioception plays a fundamental role in the fine control …

[Retracted] Clinical Effect of Virtual Reality Technology on Rehabilitation Training of Sports Injury

J Chen - Journal of Healthcare Engineering, 2021 - Wiley Online Library
In order to make most patients recover most of their limb functions after rehabilitation
training, virtual reality technology is an emerging human‐computer interaction technology …

Design of Lumbar Rehabilitation Training System Based on Virtual Reality

J Liu, P Shi, H Yu - Electronics, 2024 - mdpi.com
A virtual reality-based lumbar rehabilitation training system is designed to address the
increasing number of patients with low back pain (LBP) year by year. Attitude sensors are …

A proposed game for promoting physical activities among people with low back pain using virtual reality

A Alazba, H Al-Khalifa, H AlSobayel - Proceedings of the 11th PErvasive …, 2018 - dl.acm.org
Low Back Pain (LBP) is one of the most common problems among adults. The usual
physiotherapy treatment is to perform physical exercises. However, most of LBP patients do …

[BOOK][B] Trunk rehabilitation using cable-driven robotic systems

MI Khan - 2019 - search.proquest.com
Upper body control is required to complete many daily tasks. One needs to stabilize the
head and trunk over the pelvis, as one shifts the center of mass to interact with the world …

Integration of virtual reality and augmented reality: are they worth the effort in education?

U Durrani, Z Pita - … on Teaching, Assessment, and Learning for …, 2018 - ieeexplore.ieee.org
In the last couple of years virtual and augmented reality has gained a lot of popularity in the
context of education. Various researchers and educators have tried to explore different ways …

Training Seated Postural Coordination in a Virtual Reality Reaching Game by Active Pelvic Guidance from a Robotic Exoskeleton

C Ophaswongse, PM Puma, I Daley… - 2024 10th IEEE RAS …, 2024 - ieeexplore.ieee.org
Individuals with neurological impairments and deficits in trunk control have difficulty
maintaining and controlling upright postures during static or dynamic sitting. Passive devices …