Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
The design of interactive experiences for archaeological sites entails the consideration of
the particular characteristics and constraints of the exhibition space. Our aim is to address …
the particular characteristics and constraints of the exhibition space. Our aim is to address …
Using nature elements in mobile AR for education with children
I Alakärppä, E Jaakkola, J Väyrynen… - Proceedings of the 19th …, 2017 - dl.acm.org
We present a concept, prototype and in-the-wild evaluation of a mobile augmented reality
(AR) application in which physical items from nature are used as AR markers. By blending …
(AR) application in which physical items from nature are used as AR markers. By blending …
[HTML][HTML] Investigating tangential access for location-based digital cultural heritage applications
As location-based digital cultural heritage applications are beginning to be applied outside
'traditional'cultural heritage sites, there is an increased need to consider their use amongst …
'traditional'cultural heritage sites, there is an increased need to consider their use amongst …
Evaluating Digital Cultural Heritage 'In the Wild' The Case For Reflexivity
Digital heritage interpretation is often untethered from traditional museological techniques
and environments. As museums and heritage sites explore the potential of locative …
and environments. As museums and heritage sites explore the potential of locative …
The world-as-support: Embodied exploration, understanding and meaning-making of the augmented world
Current technical capabilities of mobile technologies are consolidating the interest in
develo** context-aware Augmented/Mixed Reality applications. Most of these applications …
develo** context-aware Augmented/Mixed Reality applications. Most of these applications …
An interdisciplinary design of an interactive cultural heritage visit for in-situ, mixed reality and affective experiences
Interactive technologies, such as mixed-reality and natural interactions with avatars, can
enhance cultural heritage and the experience of visiting a museum. In this paper, we present …
enhance cultural heritage and the experience of visiting a museum. In this paper, we present …
Interweaving place and story in a location-based audio drama
This paper presents a qualitative study of an interactive audio drama facilitated by a location-
based application. The investigation focuses on an accessible experience, a play in which …
based application. The investigation focuses on an accessible experience, a play in which …
NatureCHI: unobtrusive user experiences with technology in nature
Being in nature is typically regarded to be calming, relaxing and purifying. When in nature,
people often seek physical activity like hiking, or meditative, mindful or inspiring experiences …
people often seek physical activity like hiking, or meditative, mindful or inspiring experiences …
A conceptual framework to compare two paradigms of augmented and mixed reality experiences
Augmented and Mixed Reality mobile technologies are becoming an emerging trend in the
development of play and learning experiences for children. This tendency requires a deeper …
development of play and learning experiences for children. This tendency requires a deeper …
Towards the design of a virtual heritage experience based on the world-as-support interaction paradigm
We present the initial design stage of a Virtual Heritage experience for a bomb shelter built
during the Spanish Civil War, namely Refugi 307. The shelter currently belongs to the …
during the Spanish Civil War, namely Refugi 307. The shelter currently belongs to the …