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All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments, including social networks …
have created various computer-mediated virtual environments, including social networks …
The metaverse: Survey, trends, novel pipeline ecosystem & future directions
The Metaverse offers a second world beyond reality, where boundaries are non-existent,
and possibilities are endless through engagement and immersive experiences using the …
and possibilities are endless through engagement and immersive experiences using the …
Avatar-mediated experience in the metaverse: The impact of avatar realism on user-avatar relationship
This study aims to explore the role of avatars in mediating users with the metaverse
environment. This study applies the construal level theory and source attractiveness model …
environment. This study applies the construal level theory and source attractiveness model …
6G-enabled edge AI for metaverse: Challenges, methods, and future research directions
L Chang, Z Zhang, P Li, S **: An experimental study comparing Instagram and the metaverse
Advances in digital platforms allow influencers to use live shows to showcase products,
which has given rise to live-stream shop**. Moreover, new communication forms have …
which has given rise to live-stream shop**. Moreover, new communication forms have …
The impact of avatar personalization and immersion on virtual body ownership, presence, and emotional response
This article reports the impact of the degree of personalization and individualization of users'
avatars as well as the impact of the degree of immersion on typical psychophysical factors in …
avatars as well as the impact of the degree of immersion on typical psychophysical factors in …
A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …
consumers, especially with social applications. These applications require visual …
Construction of the virtual embodiment questionnaire (veq)
User embodiment is important for many virtual reality (VR) applications, for example, in the
context of social interaction, therapy, training, or entertainment. However, there is no data …
context of social interaction, therapy, training, or entertainment. However, there is no data …
Digital body, identity and privacy in social virtual reality: A systematic review
Social Virtual Reality (social VR or SVR) provides digital spaces for diverse human activities,
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …