An exploratory study using inexpensive electroencephalography (EEG) to understand flow experience in computer-based instruction

CC Wang, MC Hsu - Information & Management, 2014 - Elsevier
Flow is an optimal experience that results in intense engagement in an activity. In computer-
based instructional environment, flow can be used to examine learning performance. We …

Trade-offs for substituting a human with an agent in a pair programming context: the good, the bad, and the ugly

SK Kuttal, B Ong, K Kwasny, P Robe - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Pair programming has a documented history of benefits, such as increased code quality,
productivity, self-efficacy, knowledge transfer, and reduced gender gap. Research …

Assessing the effectiveness of sponsorship messaging: Measuring the impact of congruence through electroencephalogram

M Alonso Dos Santos… - International Journal of …, 2018 - emerald.com
Purpose The purpose of this paper is to represent a pilot study which aims to explore the
attention to sponsorship variable by assessing the level of congruence linked to both the …

Multimodal motivation modelling and computing towards motivationally intelligent E-learning systems

R Wang, L Chen, A Ayesh - CCF Transactions on Pervasive Computing …, 2023 - Springer
Motivation to engage in learning is essential for learning performance. Learners' motivation
is traditionally assessed using self-reported data, which is time-consuming, subjective, and …

A novel sensor-based methodology for learner's motivation analysis in game-based learning

I Ghergulescu, CH Muntean - Interacting with Computers, 2014 - ieeexplore.ieee.org
Learner's motivation is one of the main aspects that need to be addressed for a successful
learning process. Consequently, learner motivation assessment and measurement have …

Measurement and analysis of learner's motivation in game-based e-learning

I Ghergulescu, CH Muntean - Assessment in game-based learning …, 2012 - Springer
Computer games started to be integrated in the learning process in order to bridge the gap
between the new learner generation and the traditional learning process. However, today's …

Assessment of Learners' Motivation during Interactions with Serious Games: A Study of Some Motivational Strategies in Food‐Force

L Derbali, C Frasson - Advances in Human‐Computer …, 2012 - Wiley Online Library
This study investigated motivational strategies and the assessment of learners' motivation
during serious gameplay. Identifying and intelligently assessing the effects that these …

The numbing effect of mortality salience in consumer settings

MR Goode, D Iwasa‐Madge - Psychology & Marketing, 2019 - Wiley Online Library
Abstract Nationwide Insurance and Johnnie Walker Scotch aired advertisements that
encouraged people to contemplate death. What are the immediate emotional and …

Industrial and academic collaboration: hybrid models for research and innovation diffusion

S de Freitas, I Mayer, S Arnab… - Journal of higher …, 2014 - Taylor & Francis
This paper explores how, in the light of global economic downturn and rising student
populations, new academic–industrial models for research collaboration based upon …

Gaze-based assessment of dyslexic students' motivation within an e-learning environment

R Wang, L Chen, A Ayesh, J Shell… - 2019 IEEE SmartWorld …, 2019 - ieeexplore.ieee.org
This paper proposes a gaze-based motivation analysis approach for evaluation of
motivational strategies and assessment of motivational factors for students with dyslexia in …