Motion planning networks

AH Qureshi, A Simeonov, MJ Bency… - … on Robotics and …, 2019 - ieeexplore.ieee.org
Fast and efficient motion planning algorithms are crucial for many state-of-the-art robotics
applications such as self-driving cars. Existing motion planning methods become ineffective …

Planning with learned object importance in large problem instances using graph neural networks

T Silver, R Chitnis, A Curtis, JB Tenenbaum… - Proceedings of the …, 2021 - ojs.aaai.org
Real-world planning problems often involve hundreds or even thousands of objects,
straining the limits of modern planners. In this work, we address this challenge by learning to …

Path-planning modules for Autonomous Vehicles: Current status and challenges

SG Anavatti, SLX Francis… - … Conference on Advanced …, 2015 - ieeexplore.ieee.org
A detailed survey of the available literature on path planning of Autonomous Ground Vehicle
(AGV) is conducted, including the overview of single-robot control architectures, different …

Any-angle path planning

A Nash, S Koenig - AI Magazine, 2013 - ojs.aaai.org
In robotics and video games, one often discretizes continuous terrain into a grid with blocked
and unblocked grid cells and then uses path-planning algorithms to find a shortest path on …

Evolving fuzzy and neuro-fuzzy systems: Fundamentals, stability, explainability, useability, and applications

E Lughofer - Handbook on Computer Learning and Intelligence …, 2022 - World Scientific
This chapter provides an all-round picture of the development and advances in the fields of
evolving fuzzy systems (EFS) and evolving neuro-fuzzy systems (ENFS) which have been …

[BUCH][B] Social robot navigation

R Kirby - 2010 - search.proquest.com
Mobile robots that encounter people on a regular basis must react to them in some way.
While traditional robot control algorithms treat all unexpected sensor readings as objects to …

Comparing real-time and incremental heuristic search for real-time situated agents

S Koenig, X Sun - Autonomous Agents and Multi-Agent Systems, 2009 - Springer
Real-time situated agents, such as characters in real-time computer games, often do not
know the terrain in advance but automatically observe it within a certain range around …

Evolving fuzzy systems—fundamentals, reliability, interpretability, useability, applications

E Lughofer - Handbook on computational intelligence: volume 1 …, 2016 - World Scientific
This chapter provides a round picture of the development and advances in the field of
evolving fuzzy systems (EFS) made during the last decade since their first appearance in …

Decentralized prioritized planning in large multirobot teams

P Velagapudi, K Sycara, P Scerri - 2010 IEEE/RSJ International …, 2010 - ieeexplore.ieee.org
In this paper, we address the problem of distributed path planning for large teams of
hundreds of robots in constrained environments. We introduce two distributed prioritized …

A* orthogonal matching pursuit: Best-first search for compressed sensing signal recovery

NB Karahanoglu, H Erdogan - Digital Signal Processing, 2012 - Elsevier
Compressed sensing is a develo** field aiming at the reconstruction of sparse signals
acquired in reduced dimensions, which make the recovery process under-determined. The …