A survey of nonverbal signaling methods for non-humanoid robots

E Cha, Y Kim, T Fong, MJ Mataric - Foundations and Trends® …, 2018 - nowpublishers.com
The goal of this survey is to inform the design and usage of nonverbal signals for human-
robot interaction. With robots being increasingly utilized for tasks that require them to not …

Skeleton-aware networks for deep motion retargeting

K Aberman, P Li, D Lischinski… - ACM Transactions on …, 2020 - dl.acm.org
We introduce a novel deep learning framework for data-driven motion retargeting between
skeletons, which may have different structure, yet corresponding to homeomorphic graphs …

Skeleton-free pose transfer for stylized 3d characters

Z Liao, J Yang, J Saito, G Pons-Moll, Y Zhou - European Conference on …, 2022 - Springer
We present the first method that automatically transfers poses between stylized 3D
characters without skeletal rigging. In contrast to previous attempts to learn pose …

Handavatar: Embodying non-humanoid virtual avatars through hands

Y Jiang, Z Li, M He, D Lindlbauer, Y Yan - Proceedings of the 2023 CHI …, 2023 - dl.acm.org
We propose HandAvatar to enable users to embody non-humanoid avatars using their
hands. HandAvatar leverages the high dexterity and coordination of users' hands to control …

OmniMotionGPT: Animal Motion Generation with Limited Data

Z Yang, M Zhou, M Shan, B Wen… - Proceedings of the …, 2024 - openaccess.thecvf.com
Our paper aims to generate diverse and realistic animal motion sequences from textual
descriptions without a large-scale animal text-motion dataset. While the task of text-driven …

Adaptive motion synthesis for virtual characters: a survey

S Guo, R Southern, J Chang, D Greer, JJ Zhang - The Visual Computer, 2015 - Springer
Character motion synthesis is the process of artificially generating natural motion for a virtual
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …

Humanconquad: human motion control of quadrupedal robots using deep reinforcement learning

S Kim, M Sorokin, J Lee, S Ha - SIGGRAPH Asia 2022 Emerging …, 2022 - dl.acm.org
Robotic creatures are capable of entering hazardous environments instead of human
workers, but it is challenging to develop a fully autonomous agent that can work …

Creature features: online motion puppetry for non-human characters

Y Seol, C O'Sullivan, J Lee - Proceedings of the 12th ACM SIGGRAPH …, 2013 - dl.acm.org
We present a novel real-time motion puppetry system that drives the motion of non-human
characters using human motion input. We aim to control a variety of creatures whose body …

Imitating human reaching motions using physically inspired optimization principles

S Albrecht, K Ramirez-Amaro… - 2011 11th IEEE-RAS …, 2011 - ieeexplore.ieee.org
We present an end-to-end framework which equips robots with the capability to perform
reaching motions in a natural human-like fashion. A markerless, high-accuracy, model …

The influence of game character appearance on empathy and immersion: Virtual non-robotic versus robotic animals

A Sierra Rativa, M Postma… - Simulation & …, 2020 - journals.sagepub.com
Background. Empathic interactions with animated game characters can help improve user
experience, increase immersion, and achieve better affective outcomes related to the use of …