A survey of nonverbal signaling methods for non-humanoid robots
The goal of this survey is to inform the design and usage of nonverbal signals for human-
robot interaction. With robots being increasingly utilized for tasks that require them to not …
robot interaction. With robots being increasingly utilized for tasks that require them to not …
Skeleton-aware networks for deep motion retargeting
We introduce a novel deep learning framework for data-driven motion retargeting between
skeletons, which may have different structure, yet corresponding to homeomorphic graphs …
skeletons, which may have different structure, yet corresponding to homeomorphic graphs …
Skeleton-free pose transfer for stylized 3d characters
We present the first method that automatically transfers poses between stylized 3D
characters without skeletal rigging. In contrast to previous attempts to learn pose …
characters without skeletal rigging. In contrast to previous attempts to learn pose …
Handavatar: Embodying non-humanoid virtual avatars through hands
We propose HandAvatar to enable users to embody non-humanoid avatars using their
hands. HandAvatar leverages the high dexterity and coordination of users' hands to control …
hands. HandAvatar leverages the high dexterity and coordination of users' hands to control …
OmniMotionGPT: Animal Motion Generation with Limited Data
Our paper aims to generate diverse and realistic animal motion sequences from textual
descriptions without a large-scale animal text-motion dataset. While the task of text-driven …
descriptions without a large-scale animal text-motion dataset. While the task of text-driven …
Adaptive motion synthesis for virtual characters: a survey
Character motion synthesis is the process of artificially generating natural motion for a virtual
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …
Humanconquad: human motion control of quadrupedal robots using deep reinforcement learning
Robotic creatures are capable of entering hazardous environments instead of human
workers, but it is challenging to develop a fully autonomous agent that can work …
workers, but it is challenging to develop a fully autonomous agent that can work …
Creature features: online motion puppetry for non-human characters
We present a novel real-time motion puppetry system that drives the motion of non-human
characters using human motion input. We aim to control a variety of creatures whose body …
characters using human motion input. We aim to control a variety of creatures whose body …
Imitating human reaching motions using physically inspired optimization principles
We present an end-to-end framework which equips robots with the capability to perform
reaching motions in a natural human-like fashion. A markerless, high-accuracy, model …
reaching motions in a natural human-like fashion. A markerless, high-accuracy, model …
The influence of game character appearance on empathy and immersion: Virtual non-robotic versus robotic animals
Background. Empathic interactions with animated game characters can help improve user
experience, increase immersion, and achieve better affective outcomes related to the use of …
experience, increase immersion, and achieve better affective outcomes related to the use of …