Neurogaming in virtual reality: A review of video game genres and cognitive impact

J GomezRomero-Borquez, C Del-Valle-Soto… - Electronics, 2024‏ - mdpi.com
This work marks a significant advancement in the field of cognitive science and gaming
technology. It offers an in-depth analysis of the effects of various video game genres on …

[کتاب][B] Psicología del desarrollo de la niñez

A Faas - 2021‏ - dspace.itsjapon.edu.ec
Oriol Valls, un médico que se ocupa de los recién nacidos en un hospital de Barcelona, dice
que el primer gesto humano, es el abrazo. Al principio de sus días los bebés, los recién …

A systematic review of game technologies for pediatric patients

S Jurdi, J Montaner, F Garcia-Sanjuan, J Jaen… - Computers in biology …, 2018‏ - Elsevier
Children in hospital are subjected to multiple negative stimuli that may hinder their
development and social interactions. Although game technologies are thought to improve …

[PDF][PDF] El efecto de los videojuegos en variables sociales, psicológicas y fisiológicas en niños y adolescentes

JM Jiménez, YC Araya - … tendencias en Educación Física, deporte y …, 2012‏ - redalyc.org
El propósito de este trabajo será presentar evidencia científica acerca de los efectos del uso
de los videojuegos en aspectos de la vida social de niños y adolescentes, así como …

Leap Motion Controller–based training for upper extremity rehabilitation in children and adolescents with physical disabilities: A randomized controlled trial

E Tarakci, N Arman, D Tarakci, O Kasapcopur - Journal of Hand Therapy, 2020‏ - Elsevier
Abstract Study Design Randomized controlled trial. Introduction Juvenile idiopathic arthritis
(JIA), cerebral palsy (CP), and brachial plexus birth injury (BPBI) are the most common …

Changes in balance in older adults based on use of physical therapy vs the Wii Fit gaming system: a preliminary study

H Bateni - Physiotherapy, 2012‏ - Elsevier
OBJECTIVES: To determine the effectiveness of Wii Fit training on balance control in older
adults compared with physical therapy training. DESIGN: Quasi-experimental design …

Active video game play in children with cerebral palsy: potential for physical activity promotion and rehabilitation therapies

J Howcroft, S Klejman, D Fehlings, V Wright… - Archives of physical …, 2012‏ - Elsevier
Howcroft J, Klejman S, Fehlings D, Wright V, Zabjek K, Andrysek J, Biddiss E. Active video
game play in children with cerebral palsy: potential for physical activity promotion and …

Families that play together stay together: Investigating family bonding through video games

B Wang, L Taylor, Q Sun - New Media & Society, 2018‏ - journals.sagepub.com
Video games have been a major form of people's entertainment, and they have entered
people's family life. However, what we know about the effects of video games on family …

Energy expended playing Xbox Kinect™ and Wii™ games: a preliminary study comparing single and multiplayer modes

C O'Donovan, E Hirsch, E Holohan, I McBride… - Physiotherapy, 2012‏ - Elsevier
OBJECTIVES: It has been reported that a higher galvanic skin response is seen when
playing video games against another human player than when playing alone, which …

Is Wii-based motor training better than task-specific matched training for children with developmental coordination disorder? A randomized controlled trial

JL Cavalcante Neto, B Steenbergen… - Disability and …, 2020‏ - Taylor & Francis
Purpose: To evaluate in children with developmental coordination disorder (DCD) the effects
of Wii-training compared with task-specific matched training (TST). Material and methods: A …