The challenges in modeling human performance in 3d space with fitts' law
With the rapid growth in virtual reality technologies, object interaction is becoming
increasingly more immersive, elucidating human perception and leading to promising …
increasingly more immersive, elucidating human perception and leading to promising …
A survey of 3D object selection techniques for virtual environments
Computer graphics applications controlled through natural gestures are gaining increasing
popularity these days due to recent developments in low-cost tracking systems and gesture …
popularity these days due to recent developments in low-cost tracking systems and gesture …
The design and evaluation of selection techniques for 3D volumetric displays
Volumetric displays, which display imagery in true 3D space, are a promising platform for the
display and manipulation of 3D data. To fully leverage their capabilities, appropriate user …
display and manipulation of 3D data. To fully leverage their capabilities, appropriate user …
Pointing at 3D targets in a stereo head-tracked virtual environment
We present three experiments that systematically examine pointing tasks in fish tank VR
using the ISO 9241-9 standard. All experiments used a tracked stylus for a both direct touch …
using the ISO 9241-9 standard. All experiments used a tracked stylus for a both direct touch …
Multi-finger gestural interaction with 3d volumetric displays
Volumetric displays provide interesting opportunities and challenges for 3D interaction and
visualization, particularly when used in a highly interactive manner. We explore this area …
visualization, particularly when used in a highly interactive manner. We explore this area …
Entering the Next Dimension: A Review of 3D User Interfaces for Virtual Reality
In the last decade, the use of virtual reality (VR) technologies has been increasing, as head-
mounted display devices, such as the Meta Quest series, have become commercially …
mounted display devices, such as the Meta Quest series, have become commercially …
The effect of stereo display deficiencies on virtual hand pointing
The limitations of stereo display systems affect depth perception, eg, due to the vergence-
accommodation conflict or diplopia. We performed three studies to understand how stereo …
accommodation conflict or diplopia. We performed three studies to understand how stereo …
Extending Fitts' law in three-dimensional virtual environments with current low-cost virtual reality technology
Virtual reality (VR) interfaces require users to perform three-dimensional reaching and
pointing movements to interact with objects positioned within the user's arm's reach …
pointing movements to interact with objects positioned within the user's arm's reach …
A human motor behavior model for distal pointing tasks
Models of human motor behavior are well known as an aid in the design of user interfaces
(UIs). Most current models apply primarily to desktop interaction, but with the development of …
(UIs). Most current models apply primarily to desktop interaction, but with the development of …
Exploring the effects of environment density and target visibility on object selection in 3D virtual environments
L Vanacken, T Grossman… - 2007 IEEE symposium on …, 2007 - ieeexplore.ieee.org
Object selection is a primary interaction technique which must be supported by any
interactive three-dimensional virtual reality application. Although numerous techniques exist …
interactive three-dimensional virtual reality application. Although numerous techniques exist …