Augmented Reality and programming education: A systematic review

A Theodoropoulos, G Lepouras - International Journal of Child-Computer …, 2021 - Elsevier
Abstract In recent years, Augmented Reality (AR) usage in the learning process has been
growing. AR tools and environments lead to a variety of positive outcomes and impacts for …

A review on augmented reality authoring toolkits for education

A Dengel, MZ Iqbal, S Grafe, E Mangina - Frontiers in Virtual Reality, 2022 - frontiersin.org
Creating pedagogically sound, interactive Augmented Reality (AR) experiences supporting
situated and experiential learning remains a challenge to teachers without programming …

BlocklyXR: An interactive extended reality toolkit for digital storytelling

K Jung, VT Nguyen, J Lee - Applied Sciences, 2021 - mdpi.com
Traditional in-app virtual reality (VR)/augmented reality (AR) applications pose a challenge
of reaching users due to their dependency on operating systems (Android, iOS). Besides, it …

ARQuest: A tangible augmented reality approach to develo** computational thinking skills

A Gardeli, S Vosinakis - … on Virtual Worlds and Games for …, 2019 - ieeexplore.ieee.org
Computational thinking is considered an important skillset for 21 st century learners and
became a subject of focus in K-12 education in the recent years. It cultivates problem-solving …

ExposAR: Bringing augmented reality to the computational thinking agenda through a collaborative authoring tool

MS Lunding, JES Grønbæk, KEK Bilstrup… - Proceedings of the …, 2022 - dl.acm.org
There is a growing focus on computational thinking (CT) in terms of supporting children's
understanding of everyday technologies. But unlike other technologies, Augmented Reality …

AR-Maze: a tangible programming tool for children based on AR technology

Q **, D Wang, X Deng, N Zheng, S Chiu - Proceedings of the 17th ACM …, 2018 - dl.acm.org
Programming is an effective way to foster children's computational thinking. We present AR-
Maze, which is a novel tangible programming tool using Augmented Reality (AR) technology …

Using children's developmental psychology to guide augmented-reality design and usability

I Radu, B MacIntyre - … on mixed and augmented reality (ISMAR), 2012 - ieeexplore.ieee.org
Augmented reality (AR) designers have great potential to enrich children's lives through AR
experiences in education and entertainment. A significant difficulty in designing for children …

Potentiating learning through augmented reality and serious games

JM Cerqueira, B Cleto, JM Moura, C Sylla… - Springer Handbook of …, 2023 - Springer
A significant progress in technological support aroused a general interest in areas such as
data visualization, augmented and virtual reality, and artificial intelligence. The innovative …

Code bits: an inexpensive tangible computational thinking toolkit for K-12 curriculum

S Goyal, RS Vijay, C Monga, P Kalita - Proceedings of the TEI'16: Tenth …, 2016 - dl.acm.org
The extensive research in the domain of computational thinking has identified itself as one of
the critical skills that needs to be a part of regular K-12 curriculum. However, most of the …

Blocklyar: A visual programming interface for creating augmented reality experiences

VT Nguyen, K Jung, T Dang - Electronics, 2020 - mdpi.com
State-of-the-art tools for creating augmented reality (AR) applications often depend on a
specific programming language and the deployed target devices. The ty** syntax of a …