Peer-to-peer architectures for massively multiplayer online games: A survey
Scalability, fast response time, and low cost are of utmost importance in designing a
successful massively multiplayer online game. The underlying architecture plays an …
successful massively multiplayer online game. The underlying architecture plays an …
Multiple anonymized social networks alignment
Users nowadays are normally involved in multiple (usually more than two) online social
networks simultaneously to enjoy more social network services. Some of the networks that …
networks simultaneously to enjoy more social network services. Some of the networks that …
VON: a scalable peer-to-peer network for virtual environments
SY Hu, JF Chen, TH Chen - IEEE Network, 2006 - ieeexplore.ieee.org
The scalability of large-scale networked virtual environments (NVEs) such as today's
massively multiplayer online games (MMOGs) faces inherent limits imposed by client-server …
massively multiplayer online games (MMOGs) faces inherent limits imposed by client-server …
Scalable peer-to-peer networked virtual environment
SY Hu, GM Liao - Proceedings of 3rd ACM SIGCOMM workshop on …, 2004 - dl.acm.org
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of
Networked Virtual Environment in a simple and efficient manner. Our method exploits …
Networked Virtual Environment in a simple and efficient manner. Our method exploits …
The effect of latency and network limitations on mmorpgs: a field study of everquest2
T Fritsch, H Ritter, J Schiller - … of 4th ACM SIGCOMM workshop on …, 2005 - dl.acm.org
Networked games are becoming more and more important in the last years. One of the
current game evolutions is creating massive virtual environments, so called MMORPGs …
current game evolutions is creating massive virtual environments, so called MMORPGs …
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
A Yu, ST Vuong - Proceedings of the international workshop on Network …, 2005 - dl.acm.org
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting
Networked Virtual Environment (NVE) applications, such as massively multiplayer online …
Networked Virtual Environment (NVE) applications, such as massively multiplayer online …
Online games: Research perspective and framework
TT Chen - Computers in Entertainment (CIE), 2015 - dl.acm.org
Computer-based games have become an important social phenomenon of modern society.
Fast-growing online games are becoming the dominant sector in computer-based games …
Fast-growing online games are becoming the dominant sector in computer-based games …
[BOOK][B] Networked graphics: building networked games and virtual environments
A Steed, MF Oliveira - 2009 - books.google.com
Networked Graphics equips programmers and designers with a thorough grounding in the
techniques used to create truly network-enabled computer graphics and games. Written for …
techniques used to create truly network-enabled computer graphics and games. Written for …
Improving the performance of distributed virtual environment systems
The last years have witnessed a dramatic growth in the number as well as in the variety of
distributed virtual environment systems. These systems allow multiple users, working on …
distributed virtual environment systems. These systems allow multiple users, working on …
A survey of peer-to-peer overlay approaches for networked virtual environments
This paper identifies and analyzes the key design approaches that have been proposed
over the last decade to construct a peer-to-peer (P2P) networked virtual environment (NVE) …
over the last decade to construct a peer-to-peer (P2P) networked virtual environment (NVE) …