Peer-to-peer architectures for massively multiplayer online games: A survey

A Yahyavi, B Kemme - ACM Computing Surveys (CSUR), 2013 - dl.acm.org
Scalability, fast response time, and low cost are of utmost importance in designing a
successful massively multiplayer online game. The underlying architecture plays an …

Multiple anonymized social networks alignment

J Zhang, SY Philip - 2015 IEEE International Conference on …, 2015 - ieeexplore.ieee.org
Users nowadays are normally involved in multiple (usually more than two) online social
networks simultaneously to enjoy more social network services. Some of the networks that …

VON: a scalable peer-to-peer network for virtual environments

SY Hu, JF Chen, TH Chen - IEEE Network, 2006 - ieeexplore.ieee.org
The scalability of large-scale networked virtual environments (NVEs) such as today's
massively multiplayer online games (MMOGs) faces inherent limits imposed by client-server …

Scalable peer-to-peer networked virtual environment

SY Hu, GM Liao - Proceedings of 3rd ACM SIGCOMM workshop on …, 2004 - dl.acm.org
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of
Networked Virtual Environment in a simple and efficient manner. Our method exploits …

The effect of latency and network limitations on mmorpgs: a field study of everquest2

T Fritsch, H Ritter, J Schiller - … of 4th ACM SIGCOMM workshop on …, 2005 - dl.acm.org
Networked games are becoming more and more important in the last years. One of the
current game evolutions is creating massive virtual environments, so called MMORPGs …

MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games

A Yu, ST Vuong - Proceedings of the international workshop on Network …, 2005 - dl.acm.org
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting
Networked Virtual Environment (NVE) applications, such as massively multiplayer online …

Online games: Research perspective and framework

TT Chen - Computers in Entertainment (CIE), 2015 - dl.acm.org
Computer-based games have become an important social phenomenon of modern society.
Fast-growing online games are becoming the dominant sector in computer-based games …

[BOOK][B] Networked graphics: building networked games and virtual environments

A Steed, MF Oliveira - 2009 - books.google.com
Networked Graphics equips programmers and designers with a thorough grounding in the
techniques used to create truly network-enabled computer graphics and games. Written for …

Improving the performance of distributed virtual environment systems

P Morillo, JM Orduna, M Fernandez… - IEEE Transactions on …, 2005 - ieeexplore.ieee.org
The last years have witnessed a dramatic growth in the number as well as in the variety of
distributed virtual environment systems. These systems allow multiple users, working on …

A survey of peer-to-peer overlay approaches for networked virtual environments

E Buyukkaya, M Abdallah, G Simon - Peer-to-peer networking and …, 2015 - Springer
This paper identifies and analyzes the key design approaches that have been proposed
over the last decade to construct a peer-to-peer (P2P) networked virtual environment (NVE) …