Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective

C Chang, K Bang, G Wetzstein, B Lee, L Gao - Optica, 2020 - opg.optica.org
Wearable near-eye displays for virtual and augmented reality (VR/AR) have seen enormous
growth in recent years. While researchers are exploiting a plethora of techniques to create …

Towards indistinguishable augmented reality: A survey on optical see-through head-mounted displays

Y Itoh, T Langlotz, J Sutton, A Plopski - ACM Computing Surveys (CSUR), 2021 - dl.acm.org
Adding virtual information that is indistinguishable from reality has been a long-awaited goal
in Augmented Reality (AR). While already demonstrated in the 1960s, only recently have …

Neural holography with camera-in-the-loop training

Y Peng, S Choi, N Padmanaban… - ACM Transactions on …, 2020 - dl.acm.org
Holographic displays promise unprecedented capabilities for direct-view displays as well as
virtual and augmented reality applications. However, one of the biggest challenges for …

[HTML][HTML] Holographic techniques for augmented reality and virtual reality near-eye displays

JH Park, B Lee - Light: Advanced Manufacturing, 2022 - light-am.com
Near-eye displays are the main platform devices for many augmented reality (AR) and
virtual reality (VR) applications. As a wearable device, a near-eye display should have a …

Neural 3d holography: Learning accurate wave propagation models for 3d holographic virtual and augmented reality displays

S Choi, M Gopakumar, Y Peng, J Kim… - ACM Transactions on …, 2021 - dl.acm.org
Holographic near-eye displays promise unprecedented capabilities for virtual and
augmented reality (VR/AR) systems. The image quality achieved by current holographic …

Holographic near-eye displays for virtual and augmented reality

A Maimone, A Georgiou, JS Kollin - ACM Transactions on Graphics (Tog …, 2017 - dl.acm.org
We present novel designs for virtual and augmented reality near-eye displays based on
phase-only holographic projection. Our approach is built on the principles of Fresnel …

Cross-view recurrence-based self-supervised super-resolution of light field

H Sheng, S Wang, D Yang, R Cong… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Compared with external-supervised learning-based (ESLB) methods, self-supervised
learning-based (SSLB) methods can overcome the domain gap problem caused by different …

State of the art of virtual reality technology

C Anthes, RJ García-Hernández… - 2016 IEEE …, 2016 - ieeexplore.ieee.org
In the past three years, the so-called second wave of Virtual Reality (VR) has brought us a
vast amount of new displays and input devices. Not only new hardware has entered the …

Applications of virtual reality in maintenance during the industrial product lifecycle: A systematic review

Z Guo, D Zhou, Q Zhou, X Zhang, J Geng… - Journal of Manufacturing …, 2020 - Elsevier
As a state-of-the-art computer technology, virtual reality (VR) is considered to play an
important role in hel** manufacturing companies stay competitive in the international …

Near‐eye display and tracking technologies for virtual and augmented reality

GA Koulieris, K Akşit, M Stengel… - Computer Graphics …, 2019 - Wiley Online Library
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment,
healthcare, communication and the manufacturing industries among many others. Near‐eye …