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Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective
Wearable near-eye displays for virtual and augmented reality (VR/AR) have seen enormous
growth in recent years. While researchers are exploiting a plethora of techniques to create …
growth in recent years. While researchers are exploiting a plethora of techniques to create …
Towards indistinguishable augmented reality: A survey on optical see-through head-mounted displays
Adding virtual information that is indistinguishable from reality has been a long-awaited goal
in Augmented Reality (AR). While already demonstrated in the 1960s, only recently have …
in Augmented Reality (AR). While already demonstrated in the 1960s, only recently have …
Neural holography with camera-in-the-loop training
Holographic displays promise unprecedented capabilities for direct-view displays as well as
virtual and augmented reality applications. However, one of the biggest challenges for …
virtual and augmented reality applications. However, one of the biggest challenges for …
[HTML][HTML] Holographic techniques for augmented reality and virtual reality near-eye displays
Near-eye displays are the main platform devices for many augmented reality (AR) and
virtual reality (VR) applications. As a wearable device, a near-eye display should have a …
virtual reality (VR) applications. As a wearable device, a near-eye display should have a …
Neural 3d holography: Learning accurate wave propagation models for 3d holographic virtual and augmented reality displays
Holographic near-eye displays promise unprecedented capabilities for virtual and
augmented reality (VR/AR) systems. The image quality achieved by current holographic …
augmented reality (VR/AR) systems. The image quality achieved by current holographic …
Holographic near-eye displays for virtual and augmented reality
We present novel designs for virtual and augmented reality near-eye displays based on
phase-only holographic projection. Our approach is built on the principles of Fresnel …
phase-only holographic projection. Our approach is built on the principles of Fresnel …
Cross-view recurrence-based self-supervised super-resolution of light field
Compared with external-supervised learning-based (ESLB) methods, self-supervised
learning-based (SSLB) methods can overcome the domain gap problem caused by different …
learning-based (SSLB) methods can overcome the domain gap problem caused by different …
State of the art of virtual reality technology
C Anthes, RJ García-Hernández… - 2016 IEEE …, 2016 - ieeexplore.ieee.org
In the past three years, the so-called second wave of Virtual Reality (VR) has brought us a
vast amount of new displays and input devices. Not only new hardware has entered the …
vast amount of new displays and input devices. Not only new hardware has entered the …
Applications of virtual reality in maintenance during the industrial product lifecycle: A systematic review
Z Guo, D Zhou, Q Zhou, X Zhang, J Geng… - Journal of Manufacturing …, 2020 - Elsevier
As a state-of-the-art computer technology, virtual reality (VR) is considered to play an
important role in hel** manufacturing companies stay competitive in the international …
important role in hel** manufacturing companies stay competitive in the international …
Near‐eye display and tracking technologies for virtual and augmented reality
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment,
healthcare, communication and the manufacturing industries among many others. Near‐eye …
healthcare, communication and the manufacturing industries among many others. Near‐eye …