[HTML][HTML] Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain …
D Martínez-Pernía, J Núñez-Huasaf… - Journal of biomedical …, 2017 - Elsevier
The assessment of functional status is a critical component of clinical neuropsychological
evaluations used for both diagnostic and therapeutic purposes in patients with cognitive …
evaluations used for both diagnostic and therapeutic purposes in patients with cognitive …
Designing videogames to improve students' motivation
P Molins-Ruano, C Sevilla, S Santini, PA Haya… - Computers in Human …, 2014 - Elsevier
The use of new technical tools as a mean to increase the motivation and improve the
education of students is an intriguing and pressing issue. Specifically, great interest has …
education of students is an intriguing and pressing issue. Specifically, great interest has …
Defining a BIM-enabled learning environment—an adaptive structuration theory perspective
Digitalization of the AEC-FM industry has resulted in the reassessment of knowledge,
knowledge management, teaching and learning, workflows and networks, roles, and …
knowledge management, teaching and learning, workflows and networks, roles, and …
Processes and models for serious game design and development
E Braad, G Žavcer, A Sandovar - … 15283, Dagstuhl Castle, Germany, July 5 …, 2016 - Springer
A serious game needs to combine a number of different aspects to help the end user in
reaching the desired effects. This requires incorporating a broad range of different aspects in …
reaching the desired effects. This requires incorporating a broad range of different aspects in …
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features
As player demographics broaden it has become important to understand variation in player
types. Improved player models can help game designers create games that accommodate a …
types. Improved player models can help game designers create games that accommodate a …
Development of e-learning solutions: Different approaches, a common mission
JM Dodero, FJ García-Peñalvo… - … de Tecnologias del …, 2014 - ieeexplore.ieee.org
As result of the discussions maintained at the panel session on Software Development for e-
Learning of the third workshop on software engineering for e-Learning (ISELEAR'12) …
Learning of the third workshop on software engineering for e-Learning (ISELEAR'12) …
Using e-learning standards in educational video games
The integration of educational video games in Virtual Learning Environments (VLEs) is a
challenging task in need of standardization to improve interoperability and to safeguard …
challenging task in need of standardization to improve interoperability and to safeguard …
A model to analyze and design educational games with pedagogical foundations
F Lepe-Salazar - Proceedings of the 12th international conference on …, 2015 - dl.acm.org
For years, educational game designers have paid close attention to the development of
entertaining experiences for students. Yet, as experts point out, an overwhelming number of …
entertaining experiences for students. Yet, as experts point out, an overwhelming number of …
Desarrollo de soluciones para E-learning: Diferentes enfoques, un objetivo común
JM Dodero, FJ García-Peñalvo… - 2013 - gredos.usal.es
As result of the discussions maintained at the Panel Session on “Software Development for
E-Learning” of the 3rd Workshop on Software Engineering for E-Learning (ISELEAR'12) …
E-Learning” of the 3rd Workshop on Software Engineering for E-Learning (ISELEAR'12) …
Fostering teachers' creativity through the creation of GBL scenarios
F Frossard - 2013 - diposit.ub.edu
[spa] Social, economic and global changes make it difficult to predict what the future might
hold. Creativity is one possible response to these changes. Indeed, creative skills enable …
hold. Creativity is one possible response to these changes. Indeed, creative skills enable …