[HTML][HTML] Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain …

D Martínez-Pernía, J Núñez-Huasaf… - Journal of biomedical …, 2017 - Elsevier
The assessment of functional status is a critical component of clinical neuropsychological
evaluations used for both diagnostic and therapeutic purposes in patients with cognitive …

Designing videogames to improve students' motivation

P Molins-Ruano, C Sevilla, S Santini, PA Haya… - Computers in Human …, 2014 - Elsevier
The use of new technical tools as a mean to increase the motivation and improve the
education of students is an intriguing and pressing issue. Specifically, great interest has …

Defining a BIM-enabled learning environment—an adaptive structuration theory perspective

T Olowa, E Witt, C Morganti, T Teittinen, I Lill - Buildings, 2022 - mdpi.com
Digitalization of the AEC-FM industry has resulted in the reassessment of knowledge,
knowledge management, teaching and learning, workflows and networks, roles, and …

Processes and models for serious game design and development

E Braad, G Žavcer, A Sandovar - … 15283, Dagstuhl Castle, Germany, July 5 …, 2016 - Springer
A serious game needs to combine a number of different aspects to help the end user in
reaching the desired effects. This requires incorporating a broad range of different aspects in …

Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features

B Cowley, D Charles - User Modeling and User-Adapted Interaction, 2016 - Springer
As player demographics broaden it has become important to understand variation in player
types. Improved player models can help game designers create games that accommodate a …

Development of e-learning solutions: Different approaches, a common mission

JM Dodero, FJ García-Peñalvo… - … de Tecnologias del …, 2014 - ieeexplore.ieee.org
As result of the discussions maintained at the panel session on Software Development for e-
Learning of the third workshop on software engineering for e-Learning (ISELEAR'12) …

Using e-learning standards in educational video games

Á Del Blanco, EJ Marchiori, J Torrente… - Computer Standards & …, 2013 - Elsevier
The integration of educational video games in Virtual Learning Environments (VLEs) is a
challenging task in need of standardization to improve interoperability and to safeguard …

A model to analyze and design educational games with pedagogical foundations

F Lepe-Salazar - Proceedings of the 12th international conference on …, 2015 - dl.acm.org
For years, educational game designers have paid close attention to the development of
entertaining experiences for students. Yet, as experts point out, an overwhelming number of …

Desarrollo de soluciones para E-learning: Diferentes enfoques, un objetivo común

JM Dodero, FJ García-Peñalvo… - 2013 - gredos.usal.es
As result of the discussions maintained at the Panel Session on “Software Development for
E-Learning” of the 3rd Workshop on Software Engineering for E-Learning (ISELEAR'12) …

Fostering teachers' creativity through the creation of GBL scenarios

F Frossard - 2013 - diposit.ub.edu
[spa] Social, economic and global changes make it difficult to predict what the future might
hold. Creativity is one possible response to these changes. Indeed, creative skills enable …