Recent advances on virtual human synthesis
S **a, Z Wang - Science in China Series F: Information Sciences, 2009 - Springer
Virtual human is a digital representation of the geometric and behavioral property of human
beings in the virtual environment generated by computer. The research goal of virtual …
beings in the virtual environment generated by computer. The research goal of virtual …
[PDF][PDF] A 12-DOF analytic inverse kinematics solver for human motion control
X Wu, L Ma, Z Chen, Y Gao - Journal of Information & Computational …, 2004 - Citeseer
In this paper, a new analytic inverse kinematics (IK) solver is proposed which is suitable for
multiple constrained 12-DOF human limbs. By decomposing human skeleton into five parts …
multiple constrained 12-DOF human limbs. By decomposing human skeleton into five parts …
Task-based design of cable-driven articulated mechanisms
We present a framework for the automatic design of articulated cable-driven mechanisms
performing push andpick-and-place tasks. Provided an initial topology and task …
performing push andpick-and-place tasks. Provided an initial topology and task …
Real‐time locomotion control by sensing gloves
T Komura, WC Lam - Computer Animation and Virtual Worlds, 2006 - Wiley Online Library
Sensing gloves are often used as an input device for virtual 3D games. We propose a new
method to control characters such as humans or animals in real‐time by using sensing …
method to control characters such as humans or animals in real‐time by using sensing …
[PDF][PDF] PhysIK: Physically Plausible and Intuitive Keyframing.
We present an approach for animating characters using inverse kinematics (IK) handles that
allows for intuitive keyframing of physically plausible motion. Specifically, we extend …
allows for intuitive keyframing of physically plausible motion. Specifically, we extend …
Similarity of human motion: congruity between perception and data
K Miura, H Furukawa, M Shoji - 2006 IEEE International …, 2006 - ieeexplore.ieee.org
To duplicate human motion on the computer while retaining the individuality of the source,
this paper discusses what the viewers focus on when they attempt to distinguish the identity …
this paper discusses what the viewers focus on when they attempt to distinguish the identity …
[ΒΙΒΛΙΟ][B] Zur Modellierung und Simulation biomechanischer Mehrkörpersysteme
G Stelzner - 2009 - publikationen.bibliothek.kit.edu
Die vorliegende Arbeit ist durch Problemstellungen motiviert, die im Rahmen des
Sonderforschungsbereichs 588 entstanden sind. Sie behandelt verschiedene Aspekte der …
Sonderforschungsbereichs 588 entstanden sind. Sie behandelt verschiedene Aspekte der …
Generating natural hand motion in playing a piano
K Yamamoto, E Ueda, T Suenaga… - 2010 IEEE/RSJ …, 2010 - ieeexplore.ieee.org
Generating natural motion of an articulated object with higher DOF (eg, humanoid robot and
robot hand) is a crucial issue in robotics and computer graphics fields. Use of the motion …
robot hand) is a crucial issue in robotics and computer graphics fields. Use of the motion …
Modeling joint synergies to synthesize realistic movements
M Aubry, F Julliard, S Gibet - … , GW 2009, Bielefeld, Germany, February 25 …, 2010 - Springer
This paper presents a new method to generate arm gestures which reproduces the
dynamical properties of human movements. We describe a model of synergy, defined as a …
dynamical properties of human movements. We describe a model of synergy, defined as a …
Pose synthesis using the inverse of jacobian matrix learned from examples
C Li, S **a, Z Wang - 2007 IEEE Virtual Reality Conference, 2007 - ieeexplore.ieee.org
This paper presents a method of pose synthesis based on a low-dimensional space and a
set of characteristics of motion learned from examples. This method consists of two phases …
set of characteristics of motion learned from examples. This method consists of two phases …