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Spatial audio signal processing for binaural reproduction of recorded acoustic scenes–review and challenges
Spatial audio has been studied for several decades, but has seen much renewed interest
recently due to advances in both software and hardware for capture and playback, and the …
recently due to advances in both software and hardware for capture and playback, and the …
A metaverse: Taxonomy, components, applications, and open challenges
Unlike previous studies on the Metaverse based on Second Life, the current Metaverse is
based on the social value of Generation Z that online and offline selves are not different …
based on the social value of Generation Z that online and offline selves are not different …
Rendering spatial sound for interoperable experiences in the audio metaverse
JM Jot, R Audfray, M Hertensteiner… - 2021 Immersive and …, 2021 - ieeexplore.ieee.org
Interactive audio spatialization technology previously developed for video game authoring
and rendering has evolved into an essential component of platforms enabling shared …
and rendering has evolved into an essential component of platforms enabling shared …
Assessing HRTF preprocessing methods for Ambisonics rendering through perceptual models
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio
content. Processing Ambisonics signals at low spatial orders is desirable in order to reduce …
content. Processing Ambisonics signals at low spatial orders is desirable in order to reduce …
Cross-modal generative model for visual-guided binaural stereo generation
Binaural stereo audio is recorded by imitating the way the human ear receives sound, which
provides people with an immersive listening experience. Existing approaches leverage …
provides people with an immersive listening experience. Existing approaches leverage …
SAQAM: Spatial audio quality assessment metric
Audio quality assessment is critical for assessing the perceptual realism of sounds.
However, the time and expense of obtaining''gold standard''human judgments limit the …
However, the time and expense of obtaining''gold standard''human judgments limit the …
Spatial upsampling of sparse spherical microphone array signals
We present a method for spatial upsampling of signals captured with spherical microphone
arrays with a limited number of microphones. The upsampling is performed by adding virtual …
arrays with a limited number of microphones. The upsampling is performed by adding virtual …
Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation
Recently, diffusion models have achieved great success in mono-channel audio generation.
However, when it comes to stereo audio generation, the soundscapes often have a complex …
However, when it comes to stereo audio generation, the soundscapes often have a complex …
End-to-end paired ambisonic-binaural audio rendering
Binaural rendering is of great interest to virtual reality and immersive media. Although
humans can naturally use their two ears to perceive the spatial information contained in …
humans can naturally use their two ears to perceive the spatial information contained in …
Dplm: A deep perceptual spatial-audio localization metric
Subjective evaluations are critical for assessing the perceptual realism of sounds in audio-
synthesis driven technologies like augmented and virtual reality. However, they are …
synthesis driven technologies like augmented and virtual reality. However, they are …