A sco** survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

[HTML][HTML] A survey of immersive visualization: Focus on perception and interaction

Y Zhang, Z Wang, J Zhang, G Shan, D Tian - Visual Informatics, 2023 - Elsevier
Immersive visualization utilizes virtual reality, mixed reality devices, and other interactive
devices to create a novel visual environment that integrates multimodal perception and …

Design patterns for situated visualization in augmented reality

B Lee, M Sedlmair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …

Wearable augmented reality: Research trends and future directions from three major venues

TTM Tran, S Brown, O Weidlich… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Wearable Augmented Reality (AR) has attracted considerable attention in recent years, as
evidenced by the growing number of research publications and industry investments. With …

Datadancing: An exploration of the design space for visualisation view management for 3d surfaces and spaces

J Liu, B Ens, A Prouzeau, J Smiley, IK Nixon… - Proceedings of the …, 2023 - dl.acm.org
Recent studies have explored how users of immersive visualisation systems arrange data
representations in the space around them. Generally, these have focused on placement …

Deimos: A grammar of dynamic embodied immersive visualisation morphs and transitions

B Lee, A Satyanarayan, M Cordeil, A Prouzeau… - Proceedings of the …, 2023 - dl.acm.org
We present Deimos, a grammar for specifying dynamic embodied immersive visualisation
morphs and transitions. A morph is a collection of animated transitions that are dynamically …

Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality

S He, H Yao, L Jiang, K Li, N **ang, Y Li… - Proceedings of the …, 2024 - dl.acm.org
Tangible interfaces in mixed reality (MR) environments allow for intuitive data interactions.
Tangible cubes, with their rich interaction affordances, high maneuverability, and stable …

Evaluating the extension of wall displays with ar for collaborative work

R James, A Bezerianos, O Chapuis - … of the 2023 CHI conference on …, 2023 - dl.acm.org
Wall displays are well suited for collaborative work and are often placed in rooms with ample
space in front of them that remains largely unused. Augmented Reality (AR) headsets can …

Analyzing user behaviour patterns in a cross-virtuality immersive analytics system

MR Seraji, P Piray, V Zahednejad… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Recent work in immersive analytics suggests benefits for systems that support work across
both 2D and 3D data visualizations, ie, cross-virtuality analytics systems. Here, we introduce …

Exploring Visualizations for Precisely Guiding Bare Hand Gestures in Virtual Reality

X Wang, B Lafreniere, J Zhao - Proceedings of the 2024 CHI Conference …, 2024 - dl.acm.org
Bare hand interaction in augmented or virtual reality (AR/VR) systems, while intuitive, often
results in errors and frustration. However, existing methods, such as a static icon or a …