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Teaching and learning physics using 3D virtual learning environment: A case study of combined virtual reality and virtual laboratory in secondary school
A common problem in many schools is the lack of equipment and materials in their science
laboratories due to both limited budget available to the school and high maintenance cost of …
laboratories due to both limited budget available to the school and high maintenance cost of …
Game-based learning: Enhancing student experience, knowledge gain, and usability in higher education programming courses
Contributions: This article presents a large-scale study which investigates students' reaction
to game-based learning as part of programming courses. The study focuses on knowledge …
to game-based learning as part of programming courses. The study focuses on knowledge …
Investigating flipped classroom and problem-based learning in a programming module for computing conversion course
This research paper investigates the effectiveness of combined Flipped Classroom (FC) and
Problem-based Learning (PBL) teaching approach in a computer programming module …
Problem-based Learning (PBL) teaching approach in a computer programming module …
Assessing the effectiveness of using fab lab-based learning in schools on K–12 students' attitude toward STEAM
Contribution: The NEWTON fabrication laboratory (Fab Lab) Education Initiative assesses
the effectiveness of Fab Lab-based learning on K-12 students' attitude toward learning …
the effectiveness of Fab Lab-based learning on K-12 students' attitude toward learning …
Learner attitude, educational background, and gender influence on knowledge gain in a serious games-enhanced programming course
Contribution: This research study deploys three serious games with various topics in an
entry-level C Programming module and investigates students' learning outcomes. The study …
entry-level C Programming module and investigates students' learning outcomes. The study …
A large-scale pilot study on game-based learning and blended learning methodologies in undergraduate programming courses
Nowadays, science and technology only not penetrate into every aspect of human being's
daily life, but also deeply influence the global economy and hence define every country's …
daily life, but also deeply influence the global economy and hence define every country's …
Final frontier game: A case study on learner experience
Teachers are facing many difficulties when trying to improve the motivation, engagement,
and learning outcomes of students in Science, Technology, Engineering, and Mathematics …
and learning outcomes of students in Science, Technology, Engineering, and Mathematics …
A literature review for non-player character existence in educational game
Educational games have a critical role in children not only for entertainment but also for
education. Unfortunately, they are not accessible, although educational games can improve …
education. Unfortunately, they are not accessible, although educational games can improve …
Fabrication-as-a-service: A web-based solution for STEM education using internet of things
Recently, fabrication laboratories (Fab Labs) have been shown to have a great impact on
learners' academic and personal progress. As a result, an increasing effort is being put to …
learners' academic and personal progress. As a result, an increasing effort is being put to …
DQAMLearn: Device and QoE-aware adaptive multimedia mobile learning framework
With the proliferation of mobile devices and online video services, mobile learning has
grown both in popularity and complexity. New challenges include the multitude of mobile …
grown both in popularity and complexity. New challenges include the multitude of mobile …