The state of the art in procedural audio

D Menexopoulos, P Pestana, J Reiss - Journal of the Audio Engineering …, 2023 - aes.org
Procedural audio may be defined as real-time sound generation according to programmatic
rules and live input. It is often considered a subset of sound synthesis and is especially …

Reverse engineering of a recording mix with differentiable digital signal processing

JT Colonel, J Reiss - The Journal of the Acoustical Society of America, 2021 - pubs.aip.org
A method to retrieve the parameters used to create a multitrack mix using only raw tracks
and the stereo mixdown is presented. This method is able to model linear time-invariant …

Reverse engineering memoryless distortion effects with differentiable waveshapers

JT Colonel, M Comunità, J Reiss - Audio Engineering Society Convention …, 2022 - aes.org
We present a lightweight method of reverse engineering distortion effects using Wiener-
Hammerstein models implemented in a differentiable framework. The Wiener-Hammerstein …

A deep learning approach to intelligent drum mixing with the wave-u-net

M Martinez Ramirez, D Stoller, D Moffat - 2021 - pearl.plymouth.ac.uk
The development of intelligent music production tools has been of growing interest in recent
years. Deep learning approaches have been shown as being a highly effective method for …

Fxive: A web platform for procedural sound synthesis

P Bahadoran, A Benito, T Vassallo, JD Reiss - Audio Engineering Society …, 2018 - aes.org
F**ve is a real-time sound effect synthesis framework in the browser. The system is
comprised of a library of synthesis models, audio effects, post-processing tools, temporal …

Optimization Techniques for a Physical Model of Human Vocalisation

M Cámara, Z Xu, Y Zong, JL Blanco… - arxiv preprint arxiv …, 2023 - arxiv.org
We present a non-supervised approach to optimize and evaluate the synthesis of non-
speech audio effects from a speech production model. We use the Pink Trombone …

Neural synthesis of sound effects using flow-based deep generative models

S Andreu, MV Aylagas - Proceedings of the AAAI Conference on …, 2022 - ojs.aaai.org
Creating variations of sound effects for video games is a time-consuming task that grows
with the size and complexity of the games themselves. The process usually comprises …

SpecSinGAN: Sound effect variation synthesis using single-image GANs

A Barahona-Ríos, T Collins - arxiv preprint arxiv:2110.07311, 2021 - arxiv.org
Single-image generative adversarial networks learn from the internal distribution of a single
training example to generate variations of it, removing the need of a large dataset. In this …

The impact of audio effects processing on the perception of brightness and warmth

G Bromham, D Moffat, M Barthet, A Danielsen… - Proceedings of the 14th …, 2019 - dl.acm.org
It is not uncommon to hear musicians and audio engineers speak of warmth and brightness
when describing analog technologies such as vintage mixing consoles, multitrack tape …