Student engagement and disengagement in TEL–The role of gaming, gender and non-native students

N Bergdahl, J Nouri - Research in Learning Technology, 2020 - journal.alt.ac.uk
Student engagement is critical for learning. However, little is known about engagement and
disengagement and particular social groups. Recent research has alerted that engagement …

[PDF][PDF] Pelit ja pelaaminen sosiaalisena oppimisympäristönä

MT Kaarakainen, O Kivinen, H Hutri - Pelitutkimuksen vuosikirja, 2015 - pelitutkimus.fi
An ICT-skill test developed by the Research Unit for Sociology of Education from the
University of Turku has been used to test the ICT-skills and usage habits of technology of 12 …

Grade point level, reading fluency, and perceived digital reading ability of video game players and nonplayers

S Seok, B DaCosta - Journal of Educational Technology …, 2017 - aquila.usm.edu
This study compared grade point level, silent contextual reading fluency, and perceived
digital reading ability of 1,206 South Korean video game players and nonplayers in grades 9 …

[HTML][HTML] Tekijä: Suomen pelitutkimuksen seura

T Pasanen - pelitutkimus.fi
The present critical analysis examines social practises that favour negative freedom and
create expectations about player behaviour in the survivor horror game DayZ. The …

[HTML][HTML] Pelitutkimus. fi

J Koski - pelitutkimus.fi
Abstract Twitch Plays Pokémon was one of the biggest Pokémon-related phenomena of
2014: for 16 days, hundreds of thousands of players and onlookers gathered on the video …

[PDF][PDF] Recreational On-line Games and School Achievement in Adolescence: A Systematic Review and Meta-analysis

M Karpouzi, A Serdari… - Συνέδρια της …, 2023 - eproceedings.epublishing.ekt.gr
Συνέδρια της Ελληνικής Επιστημονικής Ένωσης Τεχνολογιών Πληροφορία & Page 1 Συνέδρια
της Ελληνικής Επιστημονικής Ένωσης Τεχνολογιών Πληροφορίας & Επικοινωνιών στην …

[HTML][HTML] Avainsana: artikkeli

T Pasanen - pelitutkimus.fi
The present critical analysis examines social practises that favour negative freedom and
create expectations about player behaviour in the survivor horror game DayZ. The …

[HTML][HTML] Kategoria: Vuosikirja2015

J Koski - pelitutkimus.fi
Abstract Twitch Plays Pokémon was one of the biggest Pokémon-related phenomena of
2014: for 16 days, hundreds of thousands of players and onlookers gathered on the video …