Statistical significance testing at chi play: Challenges and opportunities for more transparency
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
Self-determination theory in HCI games research: Current uses and open questions
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
Removing the HUD: the impact of non-diegetic game elements and expertise on player involvement
Previous research has shown that player involvement can be influenced by a range of
factors, from the controllers used to the perceived level of challenge provided by the game …
factors, from the controllers used to the perceived level of challenge provided by the game …
” Chat Has No Chill”: A Novel Physiological Interaction For Engaging Live Streaming Audiences
RB Robinson, R Rheeder, M Klarkowski… - Proceedings of the 2022 …, 2022 - dl.acm.org
Now more than ever, people are using online platforms to communicate. Twitch, the
foremost platform for live game streaming, offers many communication modalities. However …
foremost platform for live game streaming, offers many communication modalities. However …
The immersive virtual reality experience: A typology of users revealed through multiple correspondence analysis combined with cluster analysis technique
Immersive virtual reality is thought to be advantageous by leading to higher levels of
presence. However, and despite users getting actively involved in immersive three …
presence. However, and despite users getting actively involved in immersive three …
Age, familiarity, and intuitive use: An empirical investigation
S Lawry, V Popovic, A Blackler, H Thompson - Applied ergonomics, 2019 - Elsevier
Research has shown that older adults interact with products less intuitively than younger
adults, and that familiarity is an essential element of intuitive interaction. This paper reports …
adults, and that familiarity is an essential element of intuitive interaction. This paper reports …
Controlling VR games: control schemes and the player experience
Control schemes are central to the player experience as they dictate how users interact with
the game world. Since the 1990s, desktop 3D games have used a standard control scheme …
the game world. Since the 1990s, desktop 3D games have used a standard control scheme …
Comparing gamepad and naturally-mapped controller effects on perceived virtual reality experiences
M Ali, RE Cardona-Rivera - ACM Symposium on Applied Perception …, 2020 - dl.acm.org
A virtual reality (VR) system's interface determines its corresponding interaction fidelity.
While there exist several naturally-mapped interfaces, these have not been directly …
While there exist several naturally-mapped interfaces, these have not been directly …
Exploring the weak association between flow experience and performance in virtual environments
Y Bian, C Yang, C Zhou, J Liu, W Gai, X Meng… - Proceedings of the …, 2018 - dl.acm.org
Many studies conducted in non-virtual activities have shown that flow significantly influences
performance, yet studies in virtual activities often reveal only a weak association. This paper …
performance, yet studies in virtual activities often reveal only a weak association. This paper …
Measuring intuitive use: Theoretical foundations
D Reinhardt, J Hurtienne - International Journal of Human …, 2024 - Taylor & Francis
Intuitive use is a notoriously vague concept. Several research groups have been develo**
a wealth of definitions and ways of measuring intuitive use that show only few …
a wealth of definitions and ways of measuring intuitive use that show only few …