Game-based Learning and 21st century skills: A review of recent research

M Qian, KR Clark - Computers in human behavior, 2016 - Elsevier
Game-based learning and 21st century skills have been gaining an enormous amount of
attention from researchers and practitioners. Given numerous studies support the positive …

[HTML][HTML] Gamificación, motivación y rendimiento en educación: Una revisión sistemática

JM Prieto-Andreu… - Revista Electrónica …, 2022 - scielo.sa.cr
Introducción. El propósito de este artículo es revisar la bibliografía que analiza la relación
entre gamificación, motivación y aprendizaje y, así, proporcionar ideas pedagógicas y …

A cognitive definition of computational thinking in primary education

K Tsarava, K Moeller, M Román-González, J Golle… - Computers & …, 2022 - Elsevier
There is increasing effort to integrate Computational Thinking (CT) curricula across all
education levels. Therefore, research on CT assessment has lately progressed towards …

Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking Test

M Román-González, JC Pérez-González… - Computers in human …, 2017 - Elsevier
Computational thinking (CT) is being located at the focus of educational innovation, as a set
of problem-solving skills that must be acquired by the new generations of students to thrive …

Computational thinking for teacher education

A Yadav, C Stephenson, H Hong - Communications of the ACM, 2017 - dl.acm.org
Computational thinking for teacher education Page 1 APRIL 2017 | VOL. 60 | NO. 4 |
COMMUNICATIONS OF THE ACM 55 ENTHUSIASM HAS GROWN in recent years for computer …

Constructionist gaming: Understanding the benefits of making games for learning

YB Kafai, Q Burke - Educational psychologist, 2015 - Taylor & Francis
There has been considerable interest in examining the educational potential of playing
video games. One crucial element, however, has traditionally been left out of these …

Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms

D Weintrop, U Wilensky - Computers & Education, 2019 - Elsevier
Block-based programming languages are becoming increasingly common in introductory
computer science classrooms across the K-12 spectrum. One justification for the use of block …

Can computational talent be detected? Predictive validity of the Computational Thinking Test

M Román-González, JC Pérez-González… - International Journal of …, 2018 - Elsevier
Computational thinking (CT) is arising as a set of problem-solving skills that must be
acquired by the new generations of students to fully understand and participate in our …

Gamification in education: A citation network analysis using CitNetExplorer.

R Chugh, D Turnbull - Contemporary Educational Technology, 2023 - ERIC
Gaming is becoming a popular method of engaging students in learning processes across
all levels of the educational community. The effective integration of gaming activities into …

Extending the nomological network of computational thinking with non-cognitive factors

M Román-González, JC Pérez-González… - Computers in Human …, 2018 - Elsevier
Computational thinking (CT) is being consolidated as a key set of problem-solving skills that
must be developed by the students to excel in our software-driven society. However, in …