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Game-based Learning and 21st century skills: A review of recent research
Game-based learning and 21st century skills have been gaining an enormous amount of
attention from researchers and practitioners. Given numerous studies support the positive …
attention from researchers and practitioners. Given numerous studies support the positive …
[HTML][HTML] Gamificación, motivación y rendimiento en educación: Una revisión sistemática
JM Prieto-Andreu… - Revista Electrónica …, 2022 - scielo.sa.cr
Introducción. El propósito de este artículo es revisar la bibliografía que analiza la relación
entre gamificación, motivación y aprendizaje y, así, proporcionar ideas pedagógicas y …
entre gamificación, motivación y aprendizaje y, así, proporcionar ideas pedagógicas y …
A cognitive definition of computational thinking in primary education
There is increasing effort to integrate Computational Thinking (CT) curricula across all
education levels. Therefore, research on CT assessment has lately progressed towards …
education levels. Therefore, research on CT assessment has lately progressed towards …
Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking Test
Computational thinking (CT) is being located at the focus of educational innovation, as a set
of problem-solving skills that must be acquired by the new generations of students to thrive …
of problem-solving skills that must be acquired by the new generations of students to thrive …
Computational thinking for teacher education
A Yadav, C Stephenson, H Hong - Communications of the ACM, 2017 - dl.acm.org
Computational thinking for teacher education Page 1 APRIL 2017 | VOL. 60 | NO. 4 |
COMMUNICATIONS OF THE ACM 55 ENTHUSIASM HAS GROWN in recent years for computer …
COMMUNICATIONS OF THE ACM 55 ENTHUSIASM HAS GROWN in recent years for computer …
Constructionist gaming: Understanding the benefits of making games for learning
There has been considerable interest in examining the educational potential of playing
video games. One crucial element, however, has traditionally been left out of these …
video games. One crucial element, however, has traditionally been left out of these …
Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms
Block-based programming languages are becoming increasingly common in introductory
computer science classrooms across the K-12 spectrum. One justification for the use of block …
computer science classrooms across the K-12 spectrum. One justification for the use of block …
Can computational talent be detected? Predictive validity of the Computational Thinking Test
Computational thinking (CT) is arising as a set of problem-solving skills that must be
acquired by the new generations of students to fully understand and participate in our …
acquired by the new generations of students to fully understand and participate in our …
Gamification in education: A citation network analysis using CitNetExplorer.
Gaming is becoming a popular method of engaging students in learning processes across
all levels of the educational community. The effective integration of gaming activities into …
all levels of the educational community. The effective integration of gaming activities into …
Extending the nomological network of computational thinking with non-cognitive factors
Computational thinking (CT) is being consolidated as a key set of problem-solving skills that
must be developed by the students to excel in our software-driven society. However, in …
must be developed by the students to excel in our software-driven society. However, in …