Deep learning applications in games: a survey from a data perspective

Z Hu, Y Ding, R Wu, L Li, R Zhang, Y Hu, F Qiu… - Applied …, 2023 - Springer
This paper presents a comprehensive review of deep learning applications in the video
game industry, focusing on how these techniques can be utilized in game development …

Zero-shot text-to-parameter translation for game character auto-creation

R Zhao, W Li, Z Hu, L Li, Z Zou… - Proceedings of the …, 2023 - openaccess.thecvf.com
Abstract Recent popular Role-Playing Games (RPGs) saw the great success of character
auto-creation systems. The bone-driven face model controlled by continuous parameters …

Meingame: Create a game character face from a single portrait

J Lin, Y Yuan, Z Zou - Proceedings of the AAAI conference on artificial …, 2021 - ojs.aaai.org
Many deep learning based 3D face reconstruction methods have been proposed recently,
however, few of them have applications in games. Current game character customization …

Agileavatar: Stylized 3d avatar creation via cascaded domain bridging

S Sang, T Zhi, G Song, M Liu, C Lai, J Liu… - SIGGRAPH Asia 2022 …, 2022 - dl.acm.org
Stylized 3D avatars have become increasingly prominent in our modern life. Creating these
avatars manually usually involves laborious selection and adjustment of continuous and …

Ft2tf: First-person statement text-to-talking face generation

X Diao, M Cheng, W Barrios, SY ** - arxiv preprint arxiv:2312.05430, 2023 - arxiv.org
Talking face generation has gained immense popularity in the computer vision community,
with various applications including AR/VR, teleconferencing, digital assistants, and avatars …

3D face recognition algorithm based on deep Laplacian pyramid under the normalization of epidemic control

W Kong, Z You, X Lv - Computer Communications, 2023 - Elsevier
Under the normalization of epidemic control in COVID-19, it is essential to realize fast and
high-precision face recognition without feeling for epidemic prevention and control. This …

Cross-modal latent space alignment for image to avatar translation

ML De Guevara, J Echevarria, Y Li… - Proceedings of the …, 2023 - openaccess.thecvf.com
We present a novel method for automatic vectorized avatar generation from a single portrait
image. Most existing approaches that create avatars rely on image-to-image translation …

Asm: Adaptive skinning model for high-quality 3D face modeling

K Yang, H Shang, T Shi, X Chen… - Proceedings of the …, 2023 - openaccess.thecvf.com
The research fields of parametric face model and 3D face reconstruction have been
extensively studied. However, a critical question remains unanswered: how to tailor the face …

[HTML][HTML] Creating a Newer and Improved Procedural Content Generation (PCG) Algorithm with Minimal Human Intervention for Computer Gaming Development

L Lazaridis, GF Fragulis - Computers, 2024 - mdpi.com
Procedural content generation (PCG) algorithms have become increasingly vital in video
games developed by small studios due to their ability to save time while creating diverse …

Sphere face model: A 3d morphable model with hypersphere manifold latent space using joint 2d/3d training

D Jiang, Y **, FL Zhang, Z Zhu, Y Zhang… - Computational Visual …, 2023 - Springer
Abstract 3D morphable models (3DMMs) are generative models for face shape and
appearance. Recent works impose face recognition constraints on 3DMM shape parameters …