Natural walking in virtual reality: A review
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …
laboratory and into the hands of developers and consumers. However, a number of …
A SWOT analysis of the field of virtual reality for firefighter training
Virtual reality (VR) research has gone through rapid advances and the technology has
established itself as a valuable training tool in many domains. While research in the field of …
established itself as a valuable training tool in many domains. While research in the field of …
Nature in virtual reality improves mood and reduces stress: evidence from young adults and senior citizens
Large populations worldwide have been deprived from nature experiences due to mass
quarantines and lockdowns during the COVID-19 pandemic, and face a looming mental …
quarantines and lockdowns during the COVID-19 pandemic, and face a looming mental …
Locomotion vault: the extra mile in analyzing vr locomotion techniques
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …
Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …
physical space around them, eg, enabling natural walking in VR is only possible by …
Bending the curve: Sensitivity to bending of curved paths and application in room-scale vr
Redirected walking (RDW) promises to allow near-natural walking in an infinitely large
virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments …
virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments …
Guidance in cinematic virtual reality-taxonomy, research status and challenges
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …
A typology of virtual reality locomotion techniques
Researchers have proposed a wide range of categorization schemes in order to
characterize the space of VR locomotion techniques. In a previous work, a typology of VR …
characterize the space of VR locomotion techniques. In a previous work, a typology of VR …
I'm a giant: Walking in large virtual environments at high speed gains
Advances in tracking technology and wireless headsets enable walking as a means of
locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it …
locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it …