Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

A SWOT analysis of the field of virtual reality for firefighter training

H Engelbrecht, RW Lindeman… - Frontiers in Robotics and …, 2019 - frontiersin.org
Virtual reality (VR) research has gone through rapid advances and the technology has
established itself as a valuable training tool in many domains. While research in the field of …

Nature in virtual reality improves mood and reduces stress: evidence from young adults and senior citizens

SHM Chan, L Qiu, G Esposito, KP Mai, KP Tam, J Cui - Virtual reality, 2023 - Springer
Large populations worldwide have been deprived from nature experiences due to mass
quarantines and lockdowns during the COVID-19 pandemic, and face a looming mental …

Locomotion vault: the extra mile in analyzing vr locomotion techniques

M Di Luca, H Seifi, S Egan… - Proceedings of the 2021 …, 2021 - dl.acm.org
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

E Langbehn, F Steinicke, M Lappe, GF Welch… - ACM Transactions on …, 2018 - dl.acm.org
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …

Guidance in cinematic virtual reality-taxonomy, research status and challenges

S Rothe, D Buschek, H Hußmann - Multimodal Technologies and …, 2019 - mdpi.com
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …

Redirected walking for exploring immersive virtual spaces with HMD: a comprehensive review and recent advances

L Fan, H Li, M Shi - IEEE Transactions on Visualization and …, 2022 - ieeexplore.ieee.org
Real walking techniques can provide the user with a more natural, highly immersive walking
experience compared to the experience of other locomotion techniques. In contrast to the …

Research trends in virtual reality locomotion techniques

ES Martinez, AS Wu… - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) researchers have had a long-standing interest in studying locomotion for
develo** new techniques, improving upon prior ones, and analyzing their effects on users …

Bending the curve: Sensitivity to bending of curved paths and application in room-scale vr

E Langbehn, P Lubos, G Bruder… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
Redirected walking (RDW) promises to allow near-natural walking in an infinitely large
virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments …