Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Generating real-time, selective, and multimodal haptic effects from sound for gaming experience enhancement
We propose an algorithm that generates a vibration, an impact, or a vibration+ impact haptic
effect by processing a sound signal in real time. Our algorithm is selective in that it matches …
effect by processing a sound signal in real time. Our algorithm is selective in that it matches …
Improving viewing experiences of first-person shooter gameplays with automatically-generated motion effects
In recent times, millions of people enjoy watching video gameplays at an eSports stadium or
home. We seek a method that improves gameplay spectator or viewer experiences by …
home. We seek a method that improves gameplay spectator or viewer experiences by …
A perceptual model-based approach to plausible authoring of vibration for the haptic metaverse
Haptic virtual reality is often misunderstood as being solely a physically identical copy of real
environments. Thus, a perfect recording and reproduction of vibration that is …
environments. Thus, a perfect recording and reproduction of vibration that is …
VibVid: Vibration estimation from video by using neural network
Along with advances in video technology in recent years, there is an increasing need for
adding tactile sensation to it. Many researches on models for estimating appropriate tactile …
adding tactile sensation to it. Many researches on models for estimating appropriate tactile …
Improvement of discrimination of haptic motion experience by reproducing multi-point spatial distribution of propagated vibrations at the wrist
K Yamaguchi, M Waga, M Konyo… - International AsiaHaptics …, 2022 - Springer
In recent years, there has been a growing demand for technology to deliver haptic
experiences related to skills remotely. This study attempts to reproduce the spatial pattern of …
experiences related to skills remotely. This study attempts to reproduce the spatial pattern of …
自動車を用いた VR エンタテインメントシステムにおける衝激を模した運動フィードバックの体感向上効果検証
小玉亮, 塩野入央空, 藤枝延維… - 日本バーチャルリアリティ …, 2019 - jstage.jst.go.jp
抄録 We are develo** a virtual reality entertainment system using a car as a motion
platform. The feasibility and usefulness of this system has been evaluated on prototypes …
platform. The feasibility and usefulness of this system has been evaluated on prototypes …
[PDF][PDF] Perceptual Model-Driven Authoring of Plausible Vibrations from User Expectations for Virtual Environments
R Rosenkranz - 2023 - core.ac.uk
The presented thesis was created during my work at Dresden University of Technology,
Faculty of Electrical and Computer Engineering, Chair of Acoustic and Haptic Engineering …
Faculty of Electrical and Computer Engineering, Chair of Acoustic and Haptic Engineering …
Haptic exploration during fast video playback: Vibrotactile support for event search in robot operation videos
Fast playback allows quick video exploration, but it also decreases the saliency of short
events. We propose a haptic exploration for detection of short events during fast video …
events. We propose a haptic exploration for detection of short events during fast video …
Estimation of Racket Grip Vibration from Tennis Video by Neural Network
In this paper, vibrotactile perception of a person in a video is automatically estimated from
the visual and audio information. We limit the video scene to the back view of a tennis player …
the visual and audio information. We limit the video scene to the back view of a tennis player …
[PDF][PDF] Determination of optimal levels of whole-body vibration using audio-visual information of multimodal content.
The effectiveness of adding whole-body vibration information to audio-visual content has
been demonstrated. However, current content generally consists only of audio-visual …
been demonstrated. However, current content generally consists only of audio-visual …