[BOOK][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
Mobile augmented reality survey: From where we are to where we go
The boom in the capabilities and features of mobile devices, like smartphones, tablets, and
wearables, combined with the ubiquitous and affordable Internet access and the advances …
wearables, combined with the ubiquitous and affordable Internet access and the advances …
Voxelisation algorithms and data structures: a review
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in
computer graphics and many other applications for decades. There is a general necessity to …
computer graphics and many other applications for decades. There is a general necessity to …
Neither more nor less: Optimizing thread-level parallelism for GPGPUs
General-purpose graphics processing units (GPG-PUs) are at their best in accelerating
computation by exploiting abundant thread-level parallelism (TLP) offered by many classes …
computation by exploiting abundant thread-level parallelism (TLP) offered by many classes …
The state of the art in mobile graphics research
High-quality computer graphics let mobile-device users access more compelling content.
Still, the devices' limitations and requirements differ substantially from those of a PC. This …
Still, the devices' limitations and requirements differ substantially from those of a PC. This …
Mobile augmented reality survey: a bottom-up approach
Augmented Reality (AR) is becoming mobile. Mobile devices have many constraints but also
rich new features that traditional desktop computers do not have. There are several survey …
rich new features that traditional desktop computers do not have. There are several survey …
[PDF][PDF] Adaptive scalable texture compression
J Nystad, A Lassen, A Pomianowski, S Ellis… - Proceedings of the …, 2012 - diglib.eg.org
We describe a fixed-rate, lossy texture compression system that is designed to offer an
unusual degree of flexibility and to support a very wide range of use cases, while providing …
unusual degree of flexibility and to support a very wide range of use cases, while providing …
iPACKMAN: high-quality, low-complexity texture compression for mobile phones
We present a novel texture compression scheme, called iPACKMAN, targeted for hardware
implementation. In terms of image quality, it outperforms the previous de facto standard …
implementation. In terms of image quality, it outperforms the previous de facto standard …
ATTILA: a cycle-level execution-driven simulator for modern GPU architectures
VM Del Barrio, C González, J Roca… - … Analysis of Systems …, 2006 - ieeexplore.ieee.org
The present work presents a cycle-level execution-driven simulator for modern GPU
architectures. We discuss the simulation model used for our GPU simulator, based in the …
architectures. We discuss the simulation model used for our GPU simulator, based in the …
Graphics processing units for handhelds
During the past few years, mobile phones and other handheld devices have gone from only
handling dull text-based menu systems to, on an increasing number of models, being able to …
handling dull text-based menu systems to, on an increasing number of models, being able to …