[BOOK][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Mobile augmented reality survey: From where we are to where we go

D Chatzopoulos, C Bermejo, Z Huang, P Hui - Ieee Access, 2017 - ieeexplore.ieee.org
The boom in the capabilities and features of mobile devices, like smartphones, tablets, and
wearables, combined with the ubiquitous and affordable Internet access and the advances …

Voxelisation algorithms and data structures: a review

M Aleksandrov, S Zlatanova, DJ Heslop - Sensors, 2021 - mdpi.com
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in
computer graphics and many other applications for decades. There is a general necessity to …

Neither more nor less: Optimizing thread-level parallelism for GPGPUs

O Kayıran, A Jog, MT Kandemir… - Proceedings of the 22nd …, 2013 - ieeexplore.ieee.org
General-purpose graphics processing units (GPG-PUs) are at their best in accelerating
computation by exploiting abundant thread-level parallelism (TLP) offered by many classes …

The state of the art in mobile graphics research

T Capin, K Pulli… - IEEE Computer Graphics …, 2008 - ieeexplore.ieee.org
High-quality computer graphics let mobile-device users access more compelling content.
Still, the devices' limitations and requirements differ substantially from those of a PC. This …

Mobile augmented reality survey: a bottom-up approach

Z Huang, P Hui, C Peylo, D Chatzopoulos - arxiv preprint arxiv:1309.4413, 2013 - arxiv.org
Augmented Reality (AR) is becoming mobile. Mobile devices have many constraints but also
rich new features that traditional desktop computers do not have. There are several survey …

[PDF][PDF] Adaptive scalable texture compression

J Nystad, A Lassen, A Pomianowski, S Ellis… - Proceedings of the …, 2012 - diglib.eg.org
We describe a fixed-rate, lossy texture compression system that is designed to offer an
unusual degree of flexibility and to support a very wide range of use cases, while providing …

iPACKMAN: high-quality, low-complexity texture compression for mobile phones

J Ström, T Akenine-Möller - Proceedings of the ACM SIGGRAPH …, 2005 - dl.acm.org
We present a novel texture compression scheme, called iPACKMAN, targeted for hardware
implementation. In terms of image quality, it outperforms the previous de facto standard …

ATTILA: a cycle-level execution-driven simulator for modern GPU architectures

VM Del Barrio, C González, J Roca… - … Analysis of Systems …, 2006 - ieeexplore.ieee.org
The present work presents a cycle-level execution-driven simulator for modern GPU
architectures. We discuss the simulation model used for our GPU simulator, based in the …

Graphics processing units for handhelds

T Akenine-Moller, J Strom - Proceedings of the IEEE, 2008 - ieeexplore.ieee.org
During the past few years, mobile phones and other handheld devices have gone from only
handling dull text-based menu systems to, on an increasing number of models, being able to …