Exergames experience in physical education: A review

CAO Vaghetti, RS Monteiro-Junior, MD Finco… - Physical Culture and …, 2018 - sciendo.com
Video games (VGs) first became available to the public in the late 1970s, offering a new
possibility for human-computer interaction (Boyle, Connolly, & Hainey 2011). Initially, VGs …

Full-body motion-based game interaction for older adults

K Gerling, I Livingston, L Nacke… - Proceedings of the SIGCHI …, 2012 - dl.acm.org
Older adults in nursing homes often lead sedentary lifestyles, which reduces their life
expectancy. Full-body motion-control games provide an opportunity for these adults to …

Gesture recognition using Markov Systems and wearable wireless inertial sensors

D Arsenault, AD Whitehead - IEEE Transactions on Consumer …, 2015 - ieeexplore.ieee.org
Wearable wireless devices and ubiquitous computing are expected to grow significantly in
the coming years. Standard inputs such as a mouse and keyboard are not well suited for …

Intergenerational remote exergaming with family and friends for health and leisure

BJ Kooiman, DP Sheehan - Journal of Intergenerational …, 2014 - Taylor & Francis
Global guidelines for physical activity are not being met by most of the world's youths, adults,
and older adults. Family and friends who engage in physical activity across generations …

Establishing design guidelines in interactive exercise gaming: Preliminary data from two posing studies

M Zaczynski, AD Whitehead - Proceedings of the SIGCHI Conference on …, 2014 - dl.acm.org
Interactive gaming has demonstrated promise as a low-cost, at-home training and fitness
instruction alternative. Gaming systems offer convenience and the ability to provide …

A quaternion-based motion tracking and gesture recognition system using wireless inertial sensors

D Arsenault - 2014 - repository.library.carleton.ca
This work examines the development of a unified motion tracking and gesture recognition
system that functions through worn inertial sensors. The system is comprised of a total of ten …

Wearable sensor networks for motion capture

D Arsenault, A Whitehead - 2015 7th International Conference …, 2015 - ieeexplore.ieee.org
This work presents the development of a full body sensor-based motion tracking system that
functions through wearable inertial sensors. The system is comprised of a total of ten …

Quaternion based gesture recognition using worn inertial sensors in a motion tracking system

DL Arsenault, AD Whitehead - 2014 IEEE Games Media …, 2014 - ieeexplore.ieee.org
Wearable wireless devices and ubiquitous computing are expected to grow significantly in
the upcoming years. Standard inputs such as a mouse and keyboard are not well suited for …

Towards individualised persuasive technology for obesity prevention in teenagers

CL Lafortuna, M Caon, SA Tabozzi… - Special Session on …, 2014 - scitepress.org
Obesity is a major clinical problem for individuals and health care systems worldwide,
alarmingly fuelled by body mass excess in the juvenile age. In spite of its multi-factorial …

[PDF][PDF] Exergames em rede: a educação física no cyberspace

CAO Vaghetti - 2013 - bdtd.furg.br
O jogo, nas suas diversas formas, constitui uma parte importante da aprendizagem e do
processo de interação social das crianças. No contexto do desenvolvimento cognitivo, por …