A systematic review of quantitative studies on the enjoyment of digital entertainment games

ED Mekler, JA Bopp, AN Tuch, K Opwis - Proceedings of the SIGCHI …, 2014 - dl.acm.org
Enjoyment has been identified as a central component of the player experience (PX), but
various, overlap** concepts within PX make it difficult to develop valid measures and a …

Are we in flow neurophysiological correlates of flow states in a collaborative game

É Labonté-LeMoyne, PM Léger, B Resseguier… - Proceedings of the …, 2016 - dl.acm.org
Playing video games with a partner can be fun, but are the players in flow? The study of flow,
a state of intense immersion in an activity, is an important element of game research …

Evaluating user experience factors using experiments: Expressive artificial faces embedded in contexts

M Lankes, R Bernhaupt, M Tscheligi - Evaluating user experience in …, 2010 - Springer
There is an ongoing debate on what kind of factors contribute to the general positive user
experience while playing a game. The following chapter introduces an experimental setting …

Model of emotions for game players

W Szwoch - 2015 8th International Conference on Human …, 2015 - ieeexplore.ieee.org
Affect-aware video games can respond to a game player's emotions. Such games seem to
be more attractive for users. Therefore for that kind of games it is necessary to create a …

Affective multi-agent system for simulating mechanisms of social effects of emotions

M Pudane - 2017 Seventh International Conference on Affective …, 2017 - ieeexplore.ieee.org
The goal of the paper is to present a multi-agent based approach for simulating social effects
of emotion in group with no common tangible goal. The paper presents formalization of …

Is that how everyone really feels? Emotional contagion with masking for virtual crowds

T Balint, JM Allbeck - … Virtual Agents: 14th International Conference, IVA …, 2014 - Springer
Many simulations use emotional contagion to simulate how groups of humans behave in
emotionally charged environments. These models either have each individual agent …

중국 게임 캐릭터 디자인에 나타난 웰니스 요소 분석

박상규, 신동선 - 한국웰니스학회지, 2024 - dbpia.co.kr
본 연구에서는 중국 게임 캐릭터 디자인이 다양한 웰니스 요소에 미치는 영향을 체계적으로
분석하고, 이러한 디자인이 플레이어의 전반적인 삶의 질에 어떻게 기여할 수 있는지를 …

[PDF][PDF] But I am a wizard

MS Albers, D Peeters - arno.uvt.nl
Abstract Recently Role Playing Games (RPGs), in specific Dungeons & Dragons (D&D),
have sparked in popularity, with mainstream media such as films and series picking up on …

Human perceptions of altruism in artificial agents

CI Guinn, D Palmer - … IEEE Symposium on Intelligent Agents (IA …, 2014 - ieeexplore.ieee.org
Modeling realistic altruism for nonplayer characters (NPCs) is an interesting problem with
substantive potential benefits to game creators and players, in the form of more believable …

Pengaruh suasana hati, Self-Construal, dan kepribadian terhadap penularan emosi dan intensi berbagi Meme

A Hanifati - 2015 - repository.uinjkt.ac.id
Penelitian ini bertujuan untuk menunjukkan bagaimana suasana hati (positive dan negative
mood), self-construal (interdependent dan independen self-construal), dan kepribadian …