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A systematic review of quantitative studies on the enjoyment of digital entertainment games
Enjoyment has been identified as a central component of the player experience (PX), but
various, overlap** concepts within PX make it difficult to develop valid measures and a …
various, overlap** concepts within PX make it difficult to develop valid measures and a …
Are we in flow neurophysiological correlates of flow states in a collaborative game
Playing video games with a partner can be fun, but are the players in flow? The study of flow,
a state of intense immersion in an activity, is an important element of game research …
a state of intense immersion in an activity, is an important element of game research …
Evaluating user experience factors using experiments: Expressive artificial faces embedded in contexts
There is an ongoing debate on what kind of factors contribute to the general positive user
experience while playing a game. The following chapter introduces an experimental setting …
experience while playing a game. The following chapter introduces an experimental setting …
Model of emotions for game players
W Szwoch - 2015 8th International Conference on Human …, 2015 - ieeexplore.ieee.org
Affect-aware video games can respond to a game player's emotions. Such games seem to
be more attractive for users. Therefore for that kind of games it is necessary to create a …
be more attractive for users. Therefore for that kind of games it is necessary to create a …
Affective multi-agent system for simulating mechanisms of social effects of emotions
M Pudane - 2017 Seventh International Conference on Affective …, 2017 - ieeexplore.ieee.org
The goal of the paper is to present a multi-agent based approach for simulating social effects
of emotion in group with no common tangible goal. The paper presents formalization of …
of emotion in group with no common tangible goal. The paper presents formalization of …
Is that how everyone really feels? Emotional contagion with masking for virtual crowds
Many simulations use emotional contagion to simulate how groups of humans behave in
emotionally charged environments. These models either have each individual agent …
emotionally charged environments. These models either have each individual agent …
중국 게임 캐릭터 디자인에 나타난 웰니스 요소 분석
박상규, 신동선 - 한국웰니스학회지, 2024 - dbpia.co.kr
본 연구에서는 중국 게임 캐릭터 디자인이 다양한 웰니스 요소에 미치는 영향을 체계적으로
분석하고, 이러한 디자인이 플레이어의 전반적인 삶의 질에 어떻게 기여할 수 있는지를 …
분석하고, 이러한 디자인이 플레이어의 전반적인 삶의 질에 어떻게 기여할 수 있는지를 …
[PDF][PDF] But I am a wizard
MS Albers, D Peeters - arno.uvt.nl
Abstract Recently Role Playing Games (RPGs), in specific Dungeons & Dragons (D&D),
have sparked in popularity, with mainstream media such as films and series picking up on …
have sparked in popularity, with mainstream media such as films and series picking up on …
Human perceptions of altruism in artificial agents
CI Guinn, D Palmer - … IEEE Symposium on Intelligent Agents (IA …, 2014 - ieeexplore.ieee.org
Modeling realistic altruism for nonplayer characters (NPCs) is an interesting problem with
substantive potential benefits to game creators and players, in the form of more believable …
substantive potential benefits to game creators and players, in the form of more believable …
Pengaruh suasana hati, Self-Construal, dan kepribadian terhadap penularan emosi dan intensi berbagi Meme
A Hanifati - 2015 - repository.uinjkt.ac.id
Penelitian ini bertujuan untuk menunjukkan bagaimana suasana hati (positive dan negative
mood), self-construal (interdependent dan independen self-construal), dan kepribadian …
mood), self-construal (interdependent dan independen self-construal), dan kepribadian …