Effectiveness of gamification for the rehabilitation of neurodegenerative disorders

S Adlakha, D Chhabra, P Shukla - Chaos, Solitons & Fractals, 2020 - Elsevier
The present review aims to analyze distinctive features of gamification in rehabilitation from
neurodegenerative disorders. This work is an effort to decipher various gamified elements …

[HTML][HTML] Smartphone-based monitoring of Parkinson disease: quasi-experimental study to quantify hand tremor severity and medication effectiveness

E Kuosmanen, F Wolling, J Vega, V Kan… - JMIR mHealth and …, 2020 - mhealth.jmir.org
Background: Hand tremor typically has a negative impact on a person's ability to complete
many common daily activities. Previous research has investigated how to quantify hand …

Care Frictions: A Critical Reframing of Patient Noncompliance in Health Technology Design

ER Burgess, E Kaziunas, M Jacobs - Proceedings of the ACM on Human …, 2022 - dl.acm.org
Patient work encompasses a challenging set of activities necessary for learning about and
managing chronic conditions over time. Many patient-centered health technology …

DeepaMed: Deep learning-based medication adherence of Parkinson's disease using smartphone gait analysis

H Abujrida, E Agu, K Pahlavan - Smart Health, 2023 - Elsevier
Objectives Parkinson's disease (PD) is a neurodegenerative chronic disorder with multiple
motor and non-motor symptoms. As PD has no ultimate cure, physicians aim to delay PD …

Mobile-based Monitoring of Parkinson's Disease

E Kuosmanen, V Kan, A Visuri, J Vega… - Proceedings of the 17th …, 2018 - dl.acm.org
Parkinson's disease (PD) is the second most common neurodegenerative disorder,
impacting an estimated seven to ten million people worldwide. It is commonly accepted that …

[PDF][PDF] Gamification Smartphone Application for Leg Physical Therapy.

J Kongcharoen, S Pruitikanee… - Int. J. Online Biomed …, 2019 - academia.edu
The need to treat illnesses or deterioration of the legs caused by accidents, rheumatism,
muscular weakness, paralysis or bone diseases has increased. Paraplegic patients need …

Development of a game application for a custom eight-processor device with a tangible interface

SO Orlov, IS Egoryshkin, EV Nikulchev - International Journal of Open …, 2020 - injoit.ru
The article briefly discusses functions that are often used in modern gadgets, such as a
shared working space in different devices, and features, such as a gyroscope and …

Разработка игрового приложения для нестандартного восьмипроцессорного устройства с осязательным интерфейсом

СО Орлов, ИС Егорушкин… - International Journal of …, 2020 - cyberleninka.ru
Рассматриваются используемые в современных гаджетах функции, такие как
разделенный экран, и возможности применения гироскопа и акселерометра на …

Exploiting sensor data to increase compliance with ecological momentary assessments

P CROVARI - 2017 - politesi.polimi.it
Monitoring Mental health in student population is a very important task. Ecological
Momentary Assessments (EMAs) is a method based on questions prompted on a …

[CITACE][C] Una aplicación móvil com técnicas de machine learning a partir de datos de sensores inerciales para el monitoreo e identificación de ocurrencias del …

CRAG Tello, LEP Concepción - Revista de investigación de sistemas e informática, 2021