The consolidation of game software engineering: A systematic literature review of software engineering for industry-scale computer games
Abstract Context: Game Software Engineering (GSE) is a branch of Software Engineering
(SE) that focuses on the development of video game applications. In past years, GSE has …
(SE) that focuses on the development of video game applications. In past years, GSE has …
Evolution and evaluation of the model-view-controller architecture in games
In game software it is important to separate game play code from rendering code to ease
transitions to new technologies or different platforms. The architectural pattern Model-View …
transitions to new technologies or different platforms. The architectural pattern Model-View …
Hard cases in source code to architecture map** using Naive Bayes
The automatic map** of source code entities to architectural modules is a challenging
problem that is necessary to solve if we want to increase the use of Static Architecture …
problem that is necessary to solve if we want to increase the use of Static Architecture …
The relationship of code churn and architectural violations in the open source software JabRef
The open source application JabRef has existed since 2003. In 2015, the developers
decided to make an architectural refactoring as continued development was deemed too …
decided to make an architectural refactoring as continued development was deemed too …
Motivation and impact of modeling erosion using static architecture conformance checking
We motivate and describe why erosion modeling from a static architecture conformance
checking point of view is important as well as the impact we think it can have on industry …
checking point of view is important as well as the impact we think it can have on industry …
Evaluation of an architectural conformance checking software service
Static architectural conformance checking can be used to find architectural violations, cases
where the implementation does not adhere to the architecture, and prevent architectural …
where the implementation does not adhere to the architecture, and prevent architectural …
A Multiple Case Study on Reuse in Game Software Engineering
JI Trasobares, Á Domingo, RC Moragriega… - Available at SSRN … - papers.ssrn.com
Abstract Context: Game Software Engineering (GSE) is a specialized field at the intersection
of software engineering and video game development. Reuse in GSE is particulary complex …
of software engineering and video game development. Reuse in GSE is particulary complex …
Pulse train deinterleaving: algorithms and cost criteria
KSM Lee, MJ Rowe… - 1999 IEEE International …, 1999 - ieeexplore.ieee.org
Consider the problem where pulse trains transmitted from a known number of sources are
received on a single communications channel. These pulses are corrupted with noise. The …
received on a single communications channel. These pulses are corrupted with noise. The …
Studying expert initial set and hard to map cases in automated code-to-architecture map**s
We study the map** of software source code to architectural modules. Background: To
evaluate techniques for performing automatic map** of code-to-architecture, a ground …
evaluate techniques for performing automatic map** of code-to-architecture, a ground …
Towards Pattern Based Architectural Conformance Checking
T Olsson - 2016 - diva-portal.org
Patterns are a source of knowledge when architecting software systems. They provide abstract
and time-tested solutions Page 1 Abstract Patterns are a source of knowledge when …
and time-tested solutions Page 1 Abstract Patterns are a source of knowledge when …