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Human motion generation: A survey
Human motion generation aims to generate natural human pose sequences and shows
immense potential for real-world applications. Substantial progress has been made recently …
immense potential for real-world applications. Substantial progress has been made recently …
Recovering 3d human mesh from monocular images: A survey
Estimating human pose and shape from monocular images is a long-standing problem in
computer vision. Since the release of statistical body models, 3D human mesh recovery has …
computer vision. Since the release of statistical body models, 3D human mesh recovery has …
Bedlam: A synthetic dataset of bodies exhibiting detailed lifelike animated motion
We show, for the first time, that neural networks trained only on synthetic data achieve state-
of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real …
of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real …
Econ: Explicit clothed humans optimized via normal integration
The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is
enabling the creation of detailed, clothed, 3D humans from images. However, existing …
enabling the creation of detailed, clothed, 3D humans from images. However, existing …
One-stage 3d whole-body mesh recovery with component aware transformer
Whole-body mesh recovery aims to estimate the 3D human body, face, and hands
parameters from a single image. It is challenging to perform this task with a single network …
parameters from a single image. It is challenging to perform this task with a single network …
Generating holistic 3d human motion from speech
This work addresses the problem of generating 3D holistic body motions from human
speech. Given a speech recording, we synthesize sequences of 3D body poses, hand …
speech. Given a speech recording, we synthesize sequences of 3D body poses, hand …
3D human pose estimation via intuitive physics
Estimating 3D humans from images often produces implausible bodies that lean, float, or
penetrate the floor. Such methods ignore the fact that bodies are typically supported by the …
penetrate the floor. Such methods ignore the fact that bodies are typically supported by the …
Icon: Implicit clothed humans obtained from normals
Current methods for learning realistic and animatable 3D clothed avatars need either posed
3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn …
3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn …
Smpler-x: Scaling up expressive human pose and shape estimation
Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion
capture with numerous applications. Despite encouraging progress, current state-of-the-art …
capture with numerous applications. Despite encouraging progress, current state-of-the-art …
Behave: Dataset and method for tracking human object interactions
Modelling interactions between humans and objects in natural environments is central to
many applications including gaming, virtual and mixed reality, as well as human behavior …
many applications including gaming, virtual and mixed reality, as well as human behavior …