A sco** survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Vrception: Rapid prototy** of cross-reality systems in virtual reality

U Gruenefeld, J Auda, F Mathis, S Schneegass… - Proceedings of the …, 2022 - dl.acm.org
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototy** …

User onboarding in virtual reality: An investigation of current practices

E Chauvergne, M Hachet, A Prouzeau - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Explaining to novice users how to interact in immersive VR applications may be challenging.
This is in particular due to the fact that the learners are isolated from the real world, and they …

Towards balancing VR immersion and bystander awareness

Y Kudo, A Tang, K Fujita, I Endo, K Takashima… - Proceedings of the …, 2021 - dl.acm.org
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …

Feels like team spirit: Biometric and strategic interdependence in asymmetric multiplayer VR games

S Karaosmanoglu, K Rogers, D Wolf, E Rukzio… - Proceedings of the …, 2021 - dl.acm.org
Virtual reality (VR) multiplayer games increasingly use asymmetry (eg, differences in a
person's capability or the user interface) and resulting interdependence between players to …

Blending spaces: Cross-reality interaction techniques for object transitions between distinct virtual and augmented realities

R Cools, A Esteves, AL Simeone - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Cross-Reality (CR) involves interaction between different modalities and levels of immersion
such as Virtual and Augmented Reality, as we explore in this paper. Whereas previous work …

Share: Enabling co-located asymmetric multi-user interaction for augmented reality head-mounted displays

P Jansen, F Fischbach, J Gugenheimer… - Proceedings of the 33rd …, 2020 - dl.acm.org
Head-Mounted Displays (HMDs) are the dominant form of enabling Virtual Reality (VR) and
Augmented Reality (AR) for personal use. One of the biggest challenges of HMDs is the …

Hmd light: Sharing in-vr experience via head-mounted projector for asymmetric interaction

CH Wang, S Yong, HY Chen, YS Ye… - Proceedings of the 33rd …, 2020 - dl.acm.org
We present HMD Light, a proof-of-concept Head-Mounted Display (HMD) implementation
that reveals the Virtual Reality (VR) user's experience in the physical environment to …

Develo** an interactive VR CAVE for immersive shared gaming experiences

A Theodoropoulos, D Stavropoulou, P Papadopoulos… - Virtual Worlds, 2023 - mdpi.com
The popularity of VR technology has led to the development of public VR setups in
entertainment venues, museums, and exhibitions. Interactive VR CAVEs can create …

Slice of light: Transparent and integrative transition among realities in a multi-HMD-user environment

CH Wang, CE Tsai, S Yong, L Chan - Proceedings of the 33rd Annual …, 2020 - dl.acm.org
This work presents Slice of Light, a visualization design created to enhance transparency
and integrative transition between realities of Head-Mounted Display (HMD) users sharing …