Game traffic analysis: An MMORPG perspective

KT Chen, P Huang, CY Huang, CL Lei - Proceedings of the international …, 2005 - dl.acm.org
Online gaming is one of the most profitable businesses over the Internet. Among all genres
of the online games, the popularity of the MMORPG (Massive Multiplayer Online Role …

An experimental estimation of latency sensitivity in multiplayer Quake 3

G Armitage - The 11th IEEE International Conference on …, 2003 - ieeexplore.ieee.org
Quantifying the latency sensitivity of potential customers/players is critical for Internet-based
game providers when planning the network placement of their game servers. Two Quake 3 …

Network game traffic modelling

J Färber - Proceedings of the 1st workshop on Network and …, 2002 - dl.acm.org
A significant share of today's Internet traffic is generated by network gaming. This kind of
traffic is interesting in regard to it's market potential as well as to it's real time requirements …

Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game

P Quax, P Monsieurs, W Lamotte… - Proceedings of 3rd …, 2004 - dl.acm.org
There have been several studies in the past years that investigate the impact of network
delay on multi-user applications. Primary examples of these applications are real-time …

A traffic characterization of popular on-line games

W Feng, F Chang, W Feng… - IEEE/ACM Transactions …, 2005 - ieeexplore.ieee.org
This paper describes the results of the first comprehensive analysis of a range of popular on-
line, multiplayer, game servers. The results show that the traffic behavior of these servers is …

Provisioning on-line games: A traffic analysis of a busy counter-strike server

W Feng, F Chang, W Feng, J Walpole - Proceedings of the 2nd ACM …, 2002 - dl.acm.org
This paper describes the results of a 500 million packet trace of a popular on-line, multi-
player, game server. The results show that the traffic behavior of this heavily loaded game …

Packet-level traffic analysis of online games from the genre characteristics perspective

X Che, B Ip - Journal of Network and Computer Applications, 2012 - Elsevier
Recent online games exert increasing impact on network traffic. While considerable
research efforts have been placed on the study of game network traffic, most studies …

Latency and user behaviour on a multiplayer game server

T Henderson - International Workshop on Networked Group …, 2001 - Springer
Multiplayer online games represent one of the most popular forms of networked group
communication on the Internet today. We have been running a server for a first-person …

Modelling user behaviour in networked games

T Henderson, S Bhatti - Proceedings of the ninth ACM international …, 2001 - dl.acm.org
In this paper we attempt to gain an understanding of the behaviour of users in a multipoint,
interactive communication scenario. In particular, we wish to understand the dynamics of …

Internet traffic modeling by means of Hidden Markov Models

A Dainotti, A Pescapé, PS Rossi, F Palmieri, G Ventre - Computer Networks, 2008 - Elsevier
In this work, we propose a Hidden Markov Model for Internet traffic sources at packet level,
jointly analyzing Inter Packet Time and Packet Size. We give an analytical basis and the …