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HeadJoystick: Improving flying in VR using a novel leaning-based interface
Flying in virtual reality (VR) using standard handheld controllers can be cumbersome and
contribute to unwanted side effects such as motion sickness and disorientation. This article …
contribute to unwanted side effects such as motion sickness and disorientation. This article …
Imprecise but fun: Playful interaction using electromyography
J Karolus, S Thanheiser, D Peterson, N Viot… - Proceedings of the …, 2022 - dl.acm.org
Novel input methods for game design often excite users, especially if they extend the way
one interacts with the system. Electromyography (EMG) has the inherent potential to provide …
one interacts with the system. Electromyography (EMG) has the inherent potential to provide …
Perch to fly: Embodied virtual reality flying locomotion with a flexible perching stance
Many studies have proposed different ways of supporting flying in embodied virtual reality
(VR) interfaces with limited success. Our research explores the usage of a user's lower body …
(VR) interfaces with limited success. Our research explores the usage of a user's lower body …
Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality
Surreal experience in virtual reality (VR) occurs when visual experience is accompanied by
congruent somatosensation. Thus, VR contents that require physical actions are often …
congruent somatosensation. Thus, VR contents that require physical actions are often …
Lean to fly: Leaning-based embodied flying can improve performance and user experience in 3D navigation
When users in virtual reality cannot physically walk and self-motions are instead only
visually simulated, spatial updating is often impaired. In this paper, we report on a study that …
visually simulated, spatial updating is often impaired. In this paper, we report on a study that …
Embodied interface for levitation and navigation in a 3d large space
M Perusquía-Hernández, T Enomoto… - Proceedings of the 8th …, 2017 - dl.acm.org
We propose an embodied interface that allows both physical and virtual displacement within
an Immersive Virtual Environment (IVE). It consists of a modular wearable used to control a …
an Immersive Virtual Environment (IVE). It consists of a modular wearable used to control a …
Improving spatial orientation in virtual reality with leaning-based interfaces
A Adhikari - 2021 - summit.sfu.ca
Advancement in technology has made Virtual Reality (VR) increasingly portable, affordable
and accessible to a broad audience. However, large scale VR locomotion still faces major …
and accessible to a broad audience. However, large scale VR locomotion still faces major …
[PDF][PDF] Drone Rider: Foot Vibration Stimuli to Enhance Immersion and Flight Sensation in VR
K Shimato, Y Goto, S Okamoto - Applied Sciences, 2024 - hci.fpark.tmu.ac.jp
Simulating the experience of flight is a key objective of virtual reality (VR) technology. To
enhance the sense of flying and immersion, we developed Drone Rider, a VR system that …
enhance the sense of flying and immersion, we developed Drone Rider, a VR system that …
Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation
M von der Heyde¹, BE Riecke¹ - Beyond audiovisual: novel …, 2024 - books.google.com
When users in virtual reality cannot physically walk and self-motions are instead only
visually simulated, spatial updating is often impaired. In this paper, we report on a study that …
visually simulated, spatial updating is often impaired. In this paper, we report on a study that …
Cultural Heritage Preservation: A Virtual Reality Tour of the Dato'Onn Gallery
Cultural heritage is one of the most important assets for our country as it helps preserve our
identity and prevents ancient treasures from being lost to technological advancements for …
identity and prevents ancient treasures from being lost to technological advancements for …